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Wireless Game Development in C/C++ With Brew

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Wireless Game Development in C/C++ With Brew Cover

ISBN13: 9781556229053
ISBN10: 1556229054
Condition:
All Product Details

 

Synopses & Reviews

Publisher Comments:

Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C]+ with BREWa uses QUALCOMMA(R)a (TM)s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKa and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDKa to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREWa designation. Learn various techniques for optimizing your code.

Synopsis:

Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques.

Synopsis:

Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games.

Synopsis:

Wireless Game Development in C/C++ with BREW is targeted for intermediate level programmers with experience in C/C++ and the basics of game programming. The book uses Qualcomm's hot new BREW development environment to illustrate a variety of development techniques in the new and cutting-edge field of wireless phone games. Barbagallo goes through the fundamentals of the API, including graphics, sound, input, and general programming tips. This approach is all brought together with complete examples of working games. The book also features information on the burgeoning market of wireless gaming and how the programmer can get a game operating on actual hardware and in the commercial market.

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noorullahmiet, March 6, 2009 (view all comments by noorullahmiet)
Congrats!

Atfirst effort on this making this book for game developers, like that make entertain and grooms up self those who are read this book



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Product Details

ISBN:
9781556229053
Author:
Barbagallo, Ralph
Publisher:
Jones & Bartlett Publishers
Location:
Plano, Tex.
Subject:
Entertainment & Games - General
Subject:
Programming Languages - C
Subject:
C (computer program language)
Subject:
Wireless communication systems
Subject:
Application software
Subject:
Computer games
Subject:
Entertainment & Games
Subject:
Video & Electronic - General
Subject:
C
Subject:
Application software -- Development.
Subject:
Computer Languages-C++
Edition Number:
550
Series:
Wordware Game Developer's Library
Series Volume:
no. 02-102
Publication Date:
20030231
Binding:
TRADE PAPER
Language:
English
Illustrations:
Yes
Pages:
387
Dimensions:
9.06x6.08x.84 in. 1.23 lbs.

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Related Subjects


Computers and Internet » Computer Languages » C
Computers and Internet » Computer Languages » C++
Computers and Internet » Software Engineering » Game Design
History and Social Science » Linguistics » Specific Languages and Groups
History and Social Science » Military » General History
History and Social Science » Politics » United States » Foreign Policy
Hobbies, Crafts, and Leisure » Games » Video Games
Reference » Words Phrases and Language

Wireless Game Development in C/C++ With Brew New Trade Paper
0 stars - 0 reviews
$59.25 Backorder
Product details 387 pages Wordware Publishing - English 9781556229053 Reviews:
"Synopsis" by , Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques.
"Synopsis" by , Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games.
"Synopsis" by , Wireless Game Development in C/C++ with BREW is targeted for intermediate level programmers with experience in C/C++ and the basics of game programming. The book uses Qualcomm's hot new BREW development environment to illustrate a variety of development techniques in the new and cutting-edge field of wireless phone games. Barbagallo goes through the fundamentals of the API, including graphics, sound, input, and general programming tips. This approach is all brought together with complete examples of working games. The book also features information on the burgeoning market of wireless gaming and how the programmer can get a game operating on actual hardware and in the commercial market.
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