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How to Be a Graphic Designer, Without Losing Your Soul

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How to Be a Graphic Designer, Without Losing Your Soul Cover

 

Synopses & Reviews

Publisher Comments:

Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill. How to be a graphic designer without losing your soul addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, and who want to avoid becoming hired drones working on soulless projects. Written by a designer for designers, it combines practical advice with philosophical guidance to help young professionals embark on their careers.

How should designers manage the creative process? What's the first step in the successful interpretation of a brief? How do you generate ideas when everything just seems blank? How to be a graphic designer offers clear, concise guidance for these questions, along with focused, no-nonsense strategies for setting up, running, and promoting a studio, finding work, and collaborating with clients.

The book also includes inspiring interviews with ten leading designers, including Rudy VanderLans (Emigre), John Warwicker (Tomato), Neville Brody (Research Studios), and Andy Cruz (House Industries). All told, How to be a graphic designer covers just about every aspect of the profession, and stands as an indispensable guide for any young designer.

Book News Annotation:

The kinds of questions young designers most often need answers to are the practical things--how to find work, what to charge, what the first step is interpreting a brief, and how to work it out when with a job or a client relationship goes wrong. Shaughnessy, the co- founder of a London design firm as well as a design writer, provides a guide that tells all. He includes interviews with 10 big-name designers who talk about how they got going. The edition is (of course) beautiful to look at and offers a nice appendix of print and online resources, but it lacks an index.
Annotation 2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

The kinds of questions young designers most often need answers to are the practical things--how to find work, what to charge, what the first step is interpreting a brief, and how to work it out when with a job or a client relationship goes wrong. Shaughnessy, the co- founder of a London design firm as well as a design writer, provides a guide that tells all. He includes interviews with 10 big-name designers who talk about how they got going. The edition is (of course) beautiful to look at and offers a nice appendix of print and online resources, but it lacks an index. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Published to instant acclaim in 2005, our best selling How to Be a Graphic Designer without Losing Your Soul has become a trusted resource for graphic designers around the world, combining practical advice with philosophical guidance to help young professionals embark on their careers. This new, expanded edition brings this essential text up to date with new chapters on professional skills, the creative process, and global trends that include social responsibility, ethics, and the rise of digital culture. How to Be a Graphic Designer offers clear, concise guidance along with focused, no-nonsense strategies for setting up, running, and promoting a studio; finding work; and collaborating with clients. The book also includes inspiring new interviews with leading designers, including Jonathan Barnbrook, Sara De Bondt, Stephen Doyle, Ben Drury, Paul Sahre, Dmitri Siegel, Sophie Thomas, and Magnus Vol Mathiassen.

Synopsis:

Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill.

About the Author

Adrian Shaughnessy was co-founder of the leading London-based design company Intro and was the company's creative director for 15 years before leaving in 2003 to pursue a career as a design writer. He writes regularly for Print magazine and for UK design m

Product Details

ISBN:
9781568985596
Foreword:
Sagmeister, Stefan
Publisher:
Pr inceton Architectural Press
Foreword:
Sagmeister, Stefan
Author:
Shaughnessy, Adrian
Subject:
Vocational Guidance
Subject:
Business Aspects
Subject:
Graphic Arts
Subject:
Design - General
Subject:
Graphic Arts - General
Subject:
General
Subject:
Graphic arts -- Vocational guidance.
Subject:
Commercial art -- Vocational guidance.
Copyright:
Publication Date:
20100922
Binding:
Paperback
Grade Level:
from 8 up to 17
Language:
English
Illustrations:
Y
Pages:
176
Dimensions:
9 x 7.5 x 0.75 in 1.02 lb
Age Level:
from 13 up to 99

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Related Subjects

Arts and Entertainment » Art » Art Business Guides
Arts and Entertainment » Art » Graphic Design
Arts and Entertainment » Art » Typography
Computers and Internet » Desktop Publishing » General

How to Be a Graphic Designer, Without Losing Your Soul Used Trade Paper
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Product details 176 pages Princeton Architectural Press - English 9781568985596 Reviews:
"Synopsis" by , Published to instant acclaim in 2005, our best selling How to Be a Graphic Designer without Losing Your Soul has become a trusted resource for graphic designers around the world, combining practical advice with philosophical guidance to help young professionals embark on their careers. This new, expanded edition brings this essential text up to date with new chapters on professional skills, the creative process, and global trends that include social responsibility, ethics, and the rise of digital culture. How to Be a Graphic Designer offers clear, concise guidance along with focused, no-nonsense strategies for setting up, running, and promoting a studio; finding work; and collaborating with clients. The book also includes inspiring new interviews with leading designers, including Jonathan Barnbrook, Sara De Bondt, Stephen Doyle, Ben Drury, Paul Sahre, Dmitri Siegel, Sophie Thomas, and Magnus Vol Mathiassen.
"Synopsis" by , Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill.
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