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Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games


Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games Cover

ISBN13: 9781569766057
ISBN10: 1569766053
Condition: Standard
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Synopses & Reviews

Publisher Comments:

Exposing a subculture often dismissed as “geeky” by mainstream America, Leaving Mundania is the story of live action role-playing (LARP). A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.

About the Author

Lizzie Stark is a freelance journalist whose work has appeared in the Daily Beast and the Philadelphia Inquirer. She is founder and editor of the literary journal Fringe and holds an MS in new media journalism from the Columbia University Graduate School of Journalism.

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Praxagora, July 6, 2012 (view all comments by Praxagora)
Leaving Mundania is a fabulously written ethnographic study of the "transformative world of Live Action Role-Playing games." (LARP) Larping has long been a misunderstood subset of the geek community, looked down upon by both normals and other geeks alike. Stark takes this premise and provides a wonderfully well written study of the community as it exists and the reasons why members would participate. The ethnography is engaging and interesting to both insiders and outsiders. Stark's treatment of the topic is respectful and non-derogatory, while acknowledging the sometimes surreal aspects of the world which she is studying. She provides a rich and detailed look at the various aspects of larping in both the US and abroad, while taking the reader on a journey of discovery about larping in general, and her own experience in particular. All in all I thoroughly recommend Leaving Mundania to fans of both Geekdom and general anthropological ethnography.
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Product Details

Inside the Transformative World of Live Action Role-Playing Games
Stark, Lizzie
Chicago Review Press
Popular Culture
Role Playing Games-Miscellaneous Games
Edition Description:
Trade Paper
Publication Date:
Electronic book text in proprietary or open standard format
8.5 x 5.5 in 1 lb

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Related Subjects

History and Social Science » Sociology » General
Hobbies, Crafts, and Leisure » Games » Video Games
Hobbies, Crafts, and Leisure » Role Playing Games » Live Action
Hobbies, Crafts, and Leisure » Role Playing Games » Miscellaneous Games
Hobbies, Crafts, and Leisure » Role Playing Games » Reference

Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games Used Trade Paper
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Product details 272 pages Chicago Review Press - English 9781569766057 Reviews:
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