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The Art of Low Polygon Count Modeling with CDROM (Charles River Media Graphics)

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The Art of Low Polygon Count Modeling with CDROM (Charles River Media Graphics) Cover

 

Synopses & Reviews

Publisher Comments:

The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development.

About the Author

Walker is a computer game artist, comic book illustrator, and instructor. He attends the exclusive Joe Kubert School of Cartoon and Graphic Arts Inc. in New Jersey, and works for Ensemble Studios where he helped design and create the award-winning games. Walker is a computer game artist, comic book illustrator, and instructor. He attends the exclusive Joe Kubert School of Cartoon and Graphic Arts Inc. in New Jersey, and works for Ensemble Studios where he helped design and create the award-winning games.

Table of Contents

Concept Art: Tools of the Trade, Time to Sketch It, Male and Female Figures, Cartoon Characters, Animals and Creatures, Vehicles, Nature, Cover Designs, Conclusions, Modeling in 3D: Modeling Techniques, Tools/Software, What is L.O.D. Testing?, Modeling the Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), Modeling Cartoon Characters, Modeling Animals and Creatures, Modeling Vehicles, Modeling Nature, Review of Modeling, Textures: Introduction, Tools for Texturing, Getting and Using Textures, Texturing Figures(Barbarian, Lady Marine, Civil War Soldier, Human Hand), Texturing Cartoon Characters (Hero, Villain, Weapon), Texturing Vehicles (Car, Hi-tech Van, Mechanical Warrior), Texturing Nature (Tree, Plant, Flower), Final Note on Texturing, U.V. Mapping Coorindates: What are U.V. Mapping Coorindates, Tools of the Trade, Maps and Placement, U.V. Mapping Male and Female Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), U.V. Mapping Animals and Creatures (Horse, Stegosaurus), U.V. Mapping Vehicles (Car, Hi-tech Van, Mechanical Warrior), U.V. Mapping Nature (Tree, Plant, Flower), Conclusion, Final Assignments: Putting it All Together, Doing Your Own Character, Check list of What to Do, Conclusion.

Product Details

ISBN:
9781584500551
Author:
Walker, Chad
Author:
Walker, Eric
Author:
Walker, Chad (Chad Walker)
Author:
Walker, Eric
Publisher:
Charles River Media
Location:
Hingham, Mass
Subject:
Entertainment & Games - General
Subject:
Computer Graphics - General
Subject:
Technique
Subject:
Computer games
Subject:
Computer art
Subject:
Entertainment & Games
Subject:
Three-dimensional imaging
Subject:
Video & Electronic - General
Subject:
Graphic Arts
Subject:
Careers
Subject:
Computer graphics
Subject:
Computer art -- Technique.
Subject:
Computer Graphics - Game Programming
Subject:
Graphics-General
Subject:
General Computers
Copyright:
Edition Description:
Software
Series:
Charles River Media Graphics
Publication Date:
January 2001
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Yes
Pages:
400
Dimensions:
24 cm. +

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Related Subjects

Arts and Entertainment » Photography » Technique
Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design
Health and Self-Help » Psychology » General
Health and Self-Help » Self-Help » General
Hobbies, Crafts, and Leisure » Games » Video Games

The Art of Low Polygon Count Modeling with CDROM (Charles River Media Graphics) New Trade Paper
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