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Hikaru No Go #04: Hikaru No Go

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Hikaru No Go #04: Hikaru No Go Cover

 

Synopses & Reviews

Publisher Comments:

Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team.

Synopsis:

Sixth-grader Hikaru Shindo finds an old bloodstained Go board possessed by Fujiwara-no-Sai, the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? In another tournament, three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do... except learn how to play more Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody pointing and staring at Hikaru.

About the Author

Takeshi Obata was born in 1969 in Niigata, Japan, and is the artist of the wildly popular SHONEN JUMP title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei "New Hope" award and the 2000 Shogakukan Manga award. Obata is also the artist of Arabian Majin Bokentan Lamp Lamp, Ayatsuri Sakon, Cyborg Jichan G., and the smash hit manga Death Note. All You Need Is Kill is his latest work following the hugely successful series Bakuman.

Product Details

ISBN:
9781591166887
Other:
Obata, Takeshi
Author:
Umezawa, Yukari
Illustrator:
Obata, Takeshi
Author:
Hotta, Yumi
Author:
Obata, Takeshi
Publisher:
Viz Media
Subject:
Comic books, strips, etc.
Subject:
Ghosts
Subject:
Graphic Novels - Manga
Subject:
CGN004050
Subject:
Manga - General
Subject:
Graphic Novels
Copyright:
Edition Number:
1
Edition Description:
B102
Series:
Hikaru No Go
Series Volume:
04
Publication Date:
May 2005
Binding:
TRADE PAPER
Grade Level:
Young adult
Language:
English
Illustrations:
YES
Pages:
200
Dimensions:
7.5 x 5 in 7.07 oz
Age Level:
6-18

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Related Subjects

Children's » Comics and Graphic Novels » General
Fiction and Poetry » Graphic Novels » Manga » General

Hikaru No Go #04: Hikaru No Go Used Trade Paper
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Product details 200 pages Viz Media LLC - English 9781591166887 Reviews:
"Synopsis" by , Sixth-grader Hikaru Shindo finds an old bloodstained Go board possessed by Fujiwara-no-Sai, the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? In another tournament, three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do... except learn how to play more Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody pointing and staring at Hikaru.
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