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1 Burnside Software Engineering- Game Design

Game Programming for Teens

by

Game Programming for Teens Cover

 

Out of Print

Synopses & Reviews

Publisher Comments:

If you?re interested in jumping into the exciting world of game programming, then you?ve found the perfect book! "Game Programming for Teens" doesn?t expect you to have any experience with programming. You?ll learn everything you need to know along the way. You?ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you?ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start.

Synopsis:

You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game—from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!

Synopsis:

You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!

About the Author

Maneesh Sethi is a high school student in California who will be attending Stanford University in 2006. He has worked with Web design and development since he was in fifth grade and was the founder and head designer of Standard Design, a Web site design company. Sethi has taught game programming on G4 TechTV?s Call for Help and at game programming conferences. He is the author of Web Design for Teens and the first edition of Game Programming for Teens.

Table of Contents

Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index

Product Details

ISBN:
9781592000685
Editor:
LaMothe, Andre
Publisher:
Course Technology PTR
Editor:
LaMothe, Andre
Author:
Sethi, Maneesh
Author:
Sethi, Maneesh Singh
Location:
Boston, MA
Subject:
Entertainment & Games - General
Subject:
Programming Languages - General
Subject:
Programming - General
Subject:
Computer games
Subject:
Computer programming
Subject:
Video & Electronic - General
Subject:
Computer Graphics - Game Programming
Subject:
Entertainment & General
Subject:
Video & Electronic
Copyright:
Edition Description:
Paperback
Series:
Premier Press game development series
Series Volume:
03-2
Publication Date:
20030515
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Yes
Pages:
400
Dimensions:
24 cm. +

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Related Subjects

Computers and Internet » Multimedia » General
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Object Oriented Programming

Game Programming for Teens Used Trade Paper
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$11.95 In Stock
Product details 400 pages Muska & Lipman Publishing - English 9781592000685 Reviews:
"Synopsis" by , You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game—from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
"Synopsis" by , You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
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