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First Lego League: The Unofficial Guide
Synopses & Reviews
FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL.
Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples.
FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to:
No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!
Book News Annotation:
Every year thousands of children between the ages of nine and fourteen compete in teams to design and build LEGO robots. Kelly, who helps to develop the program and Daudelin, who won the world championship, have collaborated on this comprehensive guide to setting up teams in schools, focusing first on funding, coaching and mentoring. They also give advice on setting up the assigned project and building the robots. Lastly, they discuss preparing for the competition. With clear pictures and diagrams, this is useful both for adult and children involved in this clever method for bringing engineering problems into the classroom. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)
FIRST LEGO League (FLL) is an international program for kids ages 9-14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. "FIRST LEGO League: The Unofficial Guide" is the go-to source for coaches, teachers, parents, and students participating in the FLL competition. Written for both rookie and experienced teams, the book covers a variety of topics, including team formation and organization, robot building and programming, and more. "FIRST LEGO League" goes into great detail about the structure of the FLL competition, focusing on the four key judging areas: Robot Game, Technical, Project, and Teamwork. Filled with practical advice and real building and programming examples, as well as candid commentary from veteran teams, this is the book that your team needs whether you're just starting out or have been competing (and winning) for years.
About the Author
Jonathan Daudelin has been competing in FLL since age 13. In 2007, his team won the First Place Robot Performance and First Place Innovative Robot awards at the World Festival after their robot achieved perfect scores in all three rounds. He is a contributor to The NXT Step blog and a co-author of "The LEGO MINDSTORMS NXT Idea Book" (No Starch) and "The NXT Robotics Competition Workbook" (self-published).
Table of Contents
DedicationLetter from Dean KamenAcknowledgmentsIntroductionChapter 1: What Is FIRST LEGO League?Chapter 2: How FLL WorksChapter 3: Guidelines and RulesChapter 4: Finding Equipment, Mentors, and FundingChapter 5: Starting or Building a TeamChapter 6: Managing Your TeamChapter 7: The Team ExperienceChapter 8: Coaching a TeamChapter 9: NXT vs. RISChapter 10: Basic BuildingChapter 11: Building Techniques for the Robot GameChapter 12: SensorsChapter 13: Getting Organized for ProgrammingChapter 14: NXT-G Programming ConceptsChapter 15: The ProjectChapter 16: Tournaments and BeyondResourcesColophonUpdates
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