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The Art of Interactive Design: A euphonious and illuminating guide to building successful software

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The Art of Interactive Design: A euphonious and illuminating guide to building successful software Cover

 

Synopses & Reviews

Publisher Comments:

An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.

Review:

"If you've ever spent hours pounding your head against your monitor till you could scream, wanted to throw your VCR out the window, or wondered why some computer applications bore you stiff while others grab you and won't let you go, this book will not only tell you why ? it'll show you what you can do about it...read this book." Laura Mixon, author of Proxies, Greenwar, and Glass Houses

Review:

"If Crawford is right (and I'm convinced he is) that interactivity is 'the essence of the computer revolution,' then this book deserves a place on the bookshelves of all us revolutionaries." Paul Fatula, About This particular Macintosh

Review:

"...a must read for anyone who designs interactive software or works with those who do. Chris makes a difficult, nebulous topic approachable." Dale Yocum, Founder, Clientele Software

Book News Annotation:

Former computer game developer Crawford, in a work written for designer of interactive products, discusses the theories and principles of interactive design in a discursive style. Throughout, he points to common mistakes in design and offers advice in improving design processes.
Annotation c. Book News, Inc., Portland, OR (booknews.com)

Synopsis:

A non-technical book on the theory of interactivity design, with clear examples and concrete applications.

Synopsis:

A nontechnical book on the theory of interactivity design, this guide has clear examples and applications that explain what interactivity is, how it works, why it's important and how to design good software.

About the Author

Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design. He is currently at work on Erasmatron, an interactive storytelling project.

Product Details

ISBN:
9781886411845
Author:
Crawford, Chris
Publisher:
No Starch Press
Location:
San Francisco
Subject:
Programming - General
Subject:
Automation
Subject:
User interfaces (computer systems)
Subject:
User Interfaces
Subject:
Interactive multimedia
Subject:
Interactive Media
Subject:
Computers-Reference - General
Subject:
Computer Science
Copyright:
Edition Description:
Print PDF
Series Volume:
no. 15
Publication Date:
20021231
Binding:
TRADE PAPER
Language:
English
Illustrations:
Yes
Pages:
408
Dimensions:
9.25 x 7.38 x 1 in 1.8 lb

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » User Interface
Computers and Internet » Software Engineering » Programming and Languages
Hobbies, Crafts, and Leisure » Games » General
Reference » Science Reference » Technology

The Art of Interactive Design: A euphonious and illuminating guide to building successful software Used Trade Paper
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$19.95 In Stock
Product details 408 pages No Starch Press - English 9781886411845 Reviews:
"Review" by , "If you've ever spent hours pounding your head against your monitor till you could scream, wanted to throw your VCR out the window, or wondered why some computer applications bore you stiff while others grab you and won't let you go, this book will not only tell you why ? it'll show you what you can do about it...read this book."
"Review" by , "If Crawford is right (and I'm convinced he is) that interactivity is 'the essence of the computer revolution,' then this book deserves a place on the bookshelves of all us revolutionaries."
"Review" by , "...a must read for anyone who designs interactive software or works with those who do. Chris makes a difficult, nebulous topic approachable."
"Synopsis" by , A non-technical book on the theory of interactivity design, with clear examples and concrete applications.
"Synopsis" by ,
A nontechnical book on the theory of interactivity design, this guide has clear examples and applications that explain what interactivity is, how it works, why it's important and how to design good software.
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