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This Is Not a Game

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This Is Not a Game Cover

ISBN13: 9780316003155
ISBN10: 0316003158
Condition: Standard
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Synopses & Reviews

Publisher Comments:

Once upon a time, there were four of them. And though each was good at a number of things, all of them were very good at games...

Dagmar is a game designer trapped in Jakarta in the middle of a revolution. The city is tearing itself apart around her and she needs to get out.

Her boss Charlie has his own problems — 4.3 billion of them, to be precise, hidden in an off-shore account.

Austin is the businessman — the VC. He's the one with the plan and the one to keep the geeks in line.

BJ was there from the start, but while Charlie's star rose, BJ sank into the depths of customer service. He pads his hours at the call-center slaying on-line orcs, stealing your loot, and selling it on the internet.

But when one of them is gunned down in a parking lot, the survivors become players in a very different kind of game. Caught between the dangerous worlds of the Russian Mafia and international finance, Dagmar must draw on all her resources — not least millions of online gamers — to track down the killer. In this near-future thriller, Walter Jon Williams weaves a pulse-pounding tale of intrigue, murder, and games where you don't get an extra life.

Review:

"Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller. Game designer Dagmar specializes in creating 'alternate reality' games that muddle the line between fantasy and reality. Trapped in riot-torn Jakarta, she reaches out to the gamer community for help. Once back in Los Angeles, Dagmar is caught up in a web of murders and financial manipulation that she begins to blend into her latest game, using the community of players to solve clues and sift through large amounts of data. The line between real life and the game blurs as the action builds to a satisfying and thoughtful conclusion. Though the technology talk occasionally becomes intrusive, it's convincingly written; the characters are realistic and absorbing, and the story deeply compelling." Publishers Weekly (Starred Review) (Copyright Reed Business Information, Inc.)

Review:

"[M]oves beyond cyberpunk into an even nearer future, with all-too-real technologies and all-too-believable possibilities. Sharply drawn characters and sizzling prose make Williams's latest novel essential for all sf collections." Library Journal (starred review)

Synopsis:

A novel built around the coolest phenomenon in the world.

That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light.

To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information.

You'd better have the information handy.

ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience.

Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.

Synopsis:

In this near-future thriller, Williams weaves a pulse-pounding tale of intrigue, murder, and games where players don't get a second chance.

Synopsis:

IMAGINE A GAME WITH NO BOUNDARIES - WAITING IN A PARKING LOT, SITTING AT YOUR COMPUTER, WALKING DOWN THE STREET. YOU COULD BE CALLED AT ANY MOMENT - AND YOU'D BETTER BE READY.

THIS IS NOT A GAME.

THIS IS A NOVEL OF GREED, BETRAYAL, AND SOCIAL NETWORKING.

About the Author

Walter Jon Williams has been nominated repeatedly for every major SF award, including Hugo and Nebula Award nominations for his novel City on Fire. His most recent books are The Sundering, The Praxis, Destiny's Way, and The Rift. He lives near Albuquerque, New Mexico, with his wife.

What Our Readers Are Saying

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Average customer rating based on 2 comments:

CKL, October 10, 2010 (view all comments by CKL)
Logline: a near-future techno-thriller involving alternate reality games (ARGs). I mostly agree with Larry Hosken that it was "a fun bit of fluff," but I have four big nitpicks:

* HTML is not case-sensitive;
* many puzzles are mentioned in the story, but few are shown or even described;
* I didn't believe the "banana split" puzzle would have been unsolvable--I've been GC, and I've seen much tougher nuts get cracked in seconds; and
* most of Chapter Twenty-One.

Williams acknowledges Sean Stewart in his notes, and some of the game setups are lifted right out of The Beast. Some research clearly went into this novel, but I didn't ever feel like the author really grokked the ARG scene.

I guess that's really my biggest complaint. Other than being able to use a large number of dedicated followers to perform complex, distributed tasks, there wasn't much in this story that was specific to the ARG community. You could have told pretty much the same tale with a really dedicated group of online knitting enthusiasts... who discover a long-lost cross-stitch pattern... which leads to a hidden treasure! This Is Not a Quilt, anyone?
Was this comment helpful? | Yes | No
(3 of 6 readers found this comment helpful)
Donna in Lake Oswego, July 21, 2009 (view all comments by Donna in Lake Oswego)
Great read! Very believable and suspenseful. The concept of using a gaming community to solve a real murder and find out real information was awesome. I loved this book!
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(1 of 1 readers found this comment helpful)
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Product Details

ISBN:
9780316003155
Author:
Williams, Walter Jon
Publisher:
Orbit
Subject:
Science Fiction - Adventure
Subject:
Thrillers
Subject:
Science fiction
Subject:
Suspense fiction
Subject:
Science / Adventure
Edition Description:
Mass market paperback
Series:
Dagmar Shaw
Publication Date:
20100101
Binding:
Hardcover
Language:
English
Pages:
496
Dimensions:
9.52x6.26x1.28 in. 1.26 lbs.

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Related Subjects

Fiction and Poetry » Science Fiction and Fantasy » A to Z
Fiction and Poetry » Science Fiction and Fantasy » Adventure

This Is Not a Game Used Hardcover
0 stars - 0 reviews
$9.95 In Stock
Product details 496 pages Orbit - English 9780316003155 Reviews:
"Publishers Weekly Review" by , "Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller. Game designer Dagmar specializes in creating 'alternate reality' games that muddle the line between fantasy and reality. Trapped in riot-torn Jakarta, she reaches out to the gamer community for help. Once back in Los Angeles, Dagmar is caught up in a web of murders and financial manipulation that she begins to blend into her latest game, using the community of players to solve clues and sift through large amounts of data. The line between real life and the game blurs as the action builds to a satisfying and thoughtful conclusion. Though the technology talk occasionally becomes intrusive, it's convincingly written; the characters are realistic and absorbing, and the story deeply compelling." Publishers Weekly (Starred Review) (Copyright Reed Business Information, Inc.)
"Review" by , "[M]oves beyond cyberpunk into an even nearer future, with all-too-real technologies and all-too-believable possibilities. Sharply drawn characters and sizzling prose make Williams's latest novel essential for all sf collections." (starred review)
"Synopsis" by , A novel built around the coolest phenomenon in the world.

That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light.

To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information.

You'd better have the information handy.

ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience.

Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.

"Synopsis" by , In this near-future thriller, Williams weaves a pulse-pounding tale of intrigue, murder, and games where players don't get a second chance.
"Synopsis" by , IMAGINE A GAME WITH NO BOUNDARIES - WAITING IN A PARKING LOT, SITTING AT YOUR COMPUTER, WALKING DOWN THE STREET. YOU COULD BE CALLED AT ANY MOMENT - AND YOU'D BETTER BE READY.

THIS IS NOT A GAME.

THIS IS A NOVEL OF GREED, BETRAYAL, AND SOCIAL NETWORKING.

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