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    Station Eleven

    Emily St. John Mandel 9780385353304

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1 Local Warehouse Software Engineering- Object Oriented Programming

This title in other editions

Starting Out with Alice: A Visual Introduction to Programming

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Starting Out with Alice: A Visual Introduction to Programming Cover

 

Synopses & Reviews

Publisher Comments:

Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis’ texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

Synopsis:

Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games.

Introduction to Alice and Objects; Programming in Alice; Variables, Functions, Math, and Strings; Decision and Repetition Structures; Methods, Functions, and More about Variables; Events; Lists and Arrays; Recursion.

For all readers interested in programming using Alice.

About the Author

Tony Gaddis is the author of numerous textbooks, including Starting Out with C++, Starting Out with Java, Starting Out with Visual Basic.NET, and Starting Out with Visual Basic 6. He is a professor at Haywood Community College.

Table of Contents

Chapter 1 Introduction to Alice and Objects

1.1 What Is a Computer Program?

1.2 Algorithms and Programming Languages

1.3 Learning to Program with Alice

1.4 Objects

1.5 Classes and the Alice Galleries

1.6 3D Objects and the Camera

Chapter 2 Programming in Alice

2.1 Writing Methods

2.2 Naming Conventions

2.3 Designing a Program

2.4 Comments

2.5 Tips for Setting Up an Initial Scene

2.6 Executing Instructions Simultaneously

2.7 Exporting Your Code for Printing

Chapter 3 Variables, Functions, Math, and Strings

3.1 Variables

3.2 Using Functions

3.3 Creating Math Expressions

3.4 Working with Strings and Text

Chapter 4 Decision and Repetition Structures

4.1 Boolean Values

4.2 The If/Else Decision Structure

4.3 Relational Comparisons and Logical Operators

4.4 The Loop Instruction

4.5 The While Instruction

Chapter 5 Methods, Functions, and More about Variables

5.1 Writing Custom Class-Level Methods

5.2 Saving an Object to a New Class

5.3 Stepwise Refinement

5.4 Passing Arguments

5.5 Using Class-Level Variables as Properties

5.6 Writing Class-Level Functions

5.7 World-Level Methods and Variables

5.8 Using Clipboards

5.9 Tips for Visual Effects and Animation

Chapter 6 Events

6.1 Responding to Events

6.2 Handling Key Press and Mouse Events

6.3 Using Events in Simulations and Games

6.4 Tips for Games and Simulations

Chapter 7 Lists and Arrays

7.1 Lists

7.2 Arrays

Chapter 8 Recursion

8.1 Introduction to Recursion

8.2 Problem Solving with Recursion

Appendixes

A Installing Alice

B Answers to Checkpoints

Index

Product Details

ISBN:
9780321475152
Author:
Gaddis, Tony
Publisher:
Addison Wesley Publishing Company
Subject:
Programming Languages - General
Subject:
Computer games
Subject:
Three-dimensional display systems
Subject:
Computer games -- Programming.
Copyright:
Edition Description:
Trade paper
Series:
Gaddis Series
Publication Date:
February 2007
Binding:
Paperback
Grade Level:
College/higher education:
Language:
English
Illustrations:
Y
Pages:
352
Dimensions:
9.94x7.88x.56 in. 1.50 lbs.

Related Subjects

Computers and Internet » Software Engineering » Object Oriented Programming
Science and Mathematics » Mathematics » General

Starting Out with Alice: A Visual Introduction to Programming Used Trade Paper
0 stars - 0 reviews
$13.95 In Stock
Product details 352 pages Addison Wesley Publishing Company - English 9780321475152 Reviews:
"Synopsis" by , Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games.

Introduction to Alice and Objects; Programming in Alice; Variables, Functions, Math, and Strings; Decision and Repetition Structures; Methods, Functions, and More about Variables; Events; Lists and Arrays; Recursion.

For all readers interested in programming using Alice.

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