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Introducing Maya 2009by Dariush Derakhshani
Synopses & Reviews
If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
For Instructors: Teaching supplements are available for this title.
About the Author
Dariush Derakhshani is a Creative Director and Head of CG for Radium|ReelFX - Santa Monica, a creative and design studio with offices in Dallas, Texas; San Francisco; and Santa Monica, California. Dariush has been working in CG for over twelve years and teaching classes in CG and effects production for close to ten. He is the best-selling author of a handful of books, including the popular Introducing Maya series. Dariush started using CAD software in his architecture days, then migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6, which he encountered when he enrolled in the University of Southern California Film School’s Animation program, Dariush has been using Alias animation software for the past twelve years. He received an M.F.A. in Film, Video, and Computer Animation in 1997 from USC. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG lead, and sometimes compositor. He is bald and has flat feet.
Table of Contents
1. Introduction to Computer Graphics and 3D.
2. Jumping In Headfirst, With Both Feet.
3. The Maya 2009 Interface.
4. Beginning Polygonal Modeling.
5. Modeling With Nurbs, Subdivisions, and Deformers.
6. Building the Red Wagon.
7. Maya Shading and Texturing.
8. Introduction to Animation.
9. More Animation!
10. Maya Lighting.
11. Maya Rendering.
12. Maya Dynamics.
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