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The Way Computer Graphics Workby Olin Lathrop
Synopses & Reviews
"This book fills a major need for a solid introduction to computer graphics for the reader who is curious about the how and why. Lathrop explains involved concepts in ways that anyone who is computer-savvy can understand." -Mary Whitton Former Chair, SIGGRAPH
"The quality of Lathrop's narrative is extraordinarily good...the illustrations well conceived and well executed...and the style very comfortable to read." -Carl Machover Machover Associates
Based on Olin Lathrop's popular national seminars, this lavishly illustrated guide demystifies computer graphics for artists, designers, and businesspeople. Writing in a frank, funny, down-to-earth style, Lathrop covers everything from how computer graphics are different from fine art and photographs, to modeling, pixels, and the principles of animation. And he does it without resorting to mind-numbing equations and impenetrable technical jargon.
A quick, painless way to learn everything you need to know about basic computer graphics theory, techniques, and technologies
Over 150 full-color illustrations
Coverage of state-of-the-art graphics technology, including fractals, animation, compositing, and compression
About the Author
OLIN LATHROP is founder and principal of Cognivision, a custom software and consulting firm in Westford, Massachusetts. He is Chair of the Boston chapter of ACM SIGGRAPH and lectures on computer graphics and related technologies.
Table of Contents
3D Vectors and Transforms.
The Whole Scene (Lights, Camera, Action!).
Rendering (Converting a Scene to Pixels).
Saving the Pixels (Image File Issues).
Where to Go From Here.
What Our Readers Are Saying
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