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Synopses & Reviews
A major new textbook "Digital Multimedia" by Nigel and Jenny Chapman provides a fresh contemporary definition of the emergent discipline of multimedia. It is designed to support instructors by providing a rigorous introduction to the technical scope of this subject. With a coherent approach to its multifarious nature, the book covers all of the essential technical ground, with full awareness of the design, cultural and usability
aspects of multimedia. This book will inspire students to develop the potential of multimedia for new forms of expression that are enabled by computers and networks.
Descriptions of the characteristics of individual media provide the essential starting points for understanding how to combine them. Graphics, text and time-based media are introduced in the context of their digital representation and manipulation. The combination of media within the different frameworks of hypermedia and time-based authoring is described. Interactivity through scripting, and the communications
technology that supports distributed multimedia are expolored in detail. Hardware, software and networking capabilities are thoroughly detailed with the backup of motivating and illuminating examples. All this and still the excitement of creating multimedia is conveyed, making this as rich and rewarding a book as the subject itself.
Support for Practice through Principles and Theory:
"Digital Multimedia" makes reference to the common tools and applications used for production and manipulation of media, but a companion text in development, "Digital Media Tools", due in Spring 2001, addresses the effective use of these packages in more detail.
Book News Annotation:
Combines an account of technology with an inside understanding of multimedia content and its practical applications. Coverage begins with the nature of multimedia, including its cultural and social context, then proceeds to examination of hardware and software requirements. Later chapters are devoted to each media type, detailing how it is represented in digital form and what demands are placed on computer systems. Advanced chapters look at issues surrounding scripting and networked multimedia. Includes detailed suggestions for projects and commentary on design issues raised, plus exercises and color and b&w images. Information on the authors is not given.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
This book fulfills the urgent need for a complete step-by-step tutorial on multimedia programming. Written for programmers who need to quickly expand their skills to include multimedia programming tools and techniques, the author walks readers through a series of skill-building programming examples that will help them create original multimedia applications that seamlessly integrate text, graphics, streaming video, sound, and more.
Simply the best source of technical information and practical know-how on manipulating, combining and delivering digital multimedia content. Digital Multimedia text, images, sound, video and animation can all be represented in digital form. When two or more of these digital media are combined into an integrated whole, with the added element of interactivity provided by computer systems, we have multimedia.
Digital Multimedia combines a wide and deep account of technology with an inside understanding of multimedia content and its practical applications. Coverage begins with the nature of multimedia, including its cultural and social context, before examining hardware and software requirements for the creation and delivery of multimedia. There are chapters devoted to each media type, detailing how it is represented in digital form and what demands are placed on computer systems. With that background, advanced chapters progress onto issues that arise when media are combined into multimedia; interaction provided by scripting; and networked multimedia. As well as end of chapter exercises, the book includes a chapter of detailed suggestions for substantial projects, with commentary on the design issues raised. An afterword by Professor Brent MacGregor of Edinburgh College of Art examines the creative challenge presented by these new media. A core text for undergraduate and masters courses in multimedia, this book, with its accompanying Web site, is also essential reading for developers and designers embarking on multimedia projects.
Designed as the foundation text in multimedia, this book covers basic principles of each media type - text, graphics, audio, animation and video - describing their digitization and progressing onto issues that arise when media are combined; interaction provided by scripting and multimedia distributed over networks - principally the web.
This edition completely updates content to address the XHTML standard and to add appropriate weight to XML content. There will be a web/Flash emphasis and proper coverage of MPEG4 and DVD in line with current technology trends.
* New edition of a best-selling resource - now in FULL COLOUR throughout
* Covers the basic principles of each media type-- text, graphics, audio, animation, and video
* Updated content addresses the XHTML standard and adds appropriate weight to XML coverage
* Includes a Web/Flash emphasis and thorough coverage of MPEG4 and DVD in line with current technology trends
About the Author
Nigel Chapmanis a writer and technical consultant, for MacAvon Media Productions, Highlands, Scotland.
Jenny Chapmanis an artist-filmmaker, at the Edinburgh College of Art and MacAvon Media Productions, Highlands, Scotland.
Table of Contents
Introduction to Computer Graphics.
Characters and Fonts.
Events, Scripts and Interactivity.
Multimedia and Networks.
Afterword by Brent MacGregor.
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