The Fictioning Horror Sale
 
 

Recently Viewed clear list


Interviews | September 2, 2014

Jill Owens: IMG David Mitchell: The Powells.com Interview



David MitchellDavid Mitchell's newest mind-bending, time-skipping novel may be his most accomplished work yet. Written in six sections, one per decade, The Bone... Continue »
  1. $21.00 Sale Hardcover add to wish list

    The Bone Clocks

    David Mitchell 9781400065677

spacer
Qualifying orders ship free.
$7.50
Used Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Qty Store Section
2 Burnside - Bldg. 2 Mobile and Handheld Devices- iPhone

More copies of this ISBN

Programming the Iphone User Experience

by

Programming the Iphone User Experience Cover

 

Synopses & Reviews

Publisher Comments:

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

Book News Annotation:

This hands-on guide mixes technical and strategic discussions, and will be accessible to both technical developers and technology-savvy users. It provides an example-driven tour of Apple's user interface toolkit, UIKit, and some common design patterns for creating gestural interfaces and multi-touch navigation for the iPhone and iPod Touch. Using Apple's Cocoa Touch framework, readers will learn how to build applications that respond in unique ways when users tap, slide, tilt, or pinch the screen. There is also material on customizing standard UIKit views according to Apple's Human Interface Guidelines and usability principles. Readers should be familiar with Objective-C, the code used in the book, and with Cocoa Touch. B&w screenshots and code examples are included. Boudreaux is the CTO of The Barbarian Group, an interactive software shop. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

With its thorough introduction of UIKit, the iPhone user interface toolkit, this book is the first to focus on user experience (UX) when programming for the iPhone.

About the Author

Toby Boudreaux has been developing for Mac OS X using Objective-C and Cocoa since 2000. He has spoken at WWDC on the topic of Hybrid Cocoa/ Web applications - a very relevant topic for the iPhone. He is the CTO of of The Barbarian Group, an interactive/software shop based in the US. He focuses evenly on OS X/iPhone application development and Web development, and acts as a mentor to his team, liaison to his clients, and representative to the community. Toby has authored and acted as technical editor for books and articles related to programming and specializes in Web development for consumer markets using open technologies and on Mac/iPhone development.

Table of Contents

PrefaceChapter 1: Cocoa Touch: The Core iPhoneChapter 2: The Mobile HIGChapter 3: Types of Cocoa Touch ApplicationsChapter 4: Choosing an Application TemplateChapter 5: Cooperative Single-TaskingChapter 6: Touch PatternsChapter 7: Interaction Patterns and ControlsChapter 8: Progressive EnhancementChapter 9: UX Anti-PatternsColophon

Product Details

ISBN:
9780596155469
Author:
Boudreaux, Toby
Publisher:
O'Reilly Media
Author:
Boudreaux, Tody
Subject:
Programming - Object Oriented Programming
Subject:
Hardware - Handheld Devicesng
Subject:
Hardware - Personal Computers - Macintosh
Subject:
Hardware - Handheld Devices
Subject:
Programming / Object Oriented
Subject:
IPhone (Smartphone) - Programming
Subject:
Application software -- Development.
Subject:
Software Engineering-Object Oriented Programming
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
Cocoa; iPhone; iTouch; Cocoa Touch; Cocoa Touch UIKit; Apple HIG; Apple Human Interface Guidelines; devidce design; device programming; iPhone development; user experience; UX design; mobile design; mobile development; mobile UX; mobile user experience; T
Subject:
CourseSmart Subject Description
Subject:
iPhone; iPhone development; iPhone UI design; Cocoa; Cocoa Touch; iPhone SDK; Apple Human Inerface Guidelines; Objective-C; XCode; Interface Builder; UIKit; Apple iPhone UIKit; UIKit Framework; UX; user experience; device development; device design; CoreL
Subject:
iPhone; iPhone development; iPhone UI design; Cocoa; Cocoa Touch; iPhone SDK; Apple Human Inerface Guidelines; Objective-C; XCode; Interface Builder; UIKit; Apple iPhone UIKit; UIKit Framework; UX; user experience; device development; device design; CoreL
Subject:
iPhone; iPhone development; iPhone UI design; Cocoa; Cocoa Touch; iPhone SDK; Apple Human Inerface Guidelines; Objective-C; XCode; Interface Builder; UIKit; Apple iPhone UIKit; UIKit Framework; UX; user experience; device development; device design; CoreL
Copyright:
Edition Description:
Print PDF
Publication Date:
20090831
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
192
Dimensions:
9.16x7.08x.41 in. .58 lbs.

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Personal Computers » General
Computers and Internet » Software Engineering » Object Oriented Programming
Computers and Internet » Software Engineering » Programming and Languages
Engineering » Engineering » Mobile and Wireless Communications
History and Social Science » Military » General History
Travel » General

Programming the Iphone User Experience Used Trade Paper
0 stars - 0 reviews
$7.50 In Stock
Product details 192 pages O'Reilly Media - English 9780596155469 Reviews:
"Synopsis" by ,
With its thorough introduction of UIKit, the iPhone user interface toolkit, this book is the first to focus on user experience (UX) when programming for the iPhone.
spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.