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Pocket PC Game Programming with CDROM (Prima Tech's Game Development)

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Pocket PC Game Programming with CDROM (Prima Tech's Game Development) Cover

 

Synopses & Reviews

Publisher Comments:

Pocket PC Game Programming will help you develop the tools and source code needed to write multiplayer games that can be played on wireless devices and the Internet. You will not only learn essential programming skills for the Pocket PC, but you will also create a programming resource that contains routines that will come in handy when writing a variety of games. Pocket PC Game Programming covers the history and future of the Pocket PC platform, essential programming tools, Windows messages, the game loop, loading bitmaps, drawing animated sprites, playing sound effects, advanced programming techniques, and much, much more!

About the Author

Jonathan S. Harbour has been an avid gamer and programmer for 17 years, having started with a Ti-99, Commodore PET, and a Tandy 1000. In 1994, he earned a B.S. in computer science. He has since earned the position of senior programmer with 7 years of formal programming experience. Jonathan is a member of the "Starflight III"team, working with the original designers and other volunteers on a sequel to the first two Starflight games (using Allegro), originally published by Electronic Arts in 1985 and 1989, respectively. He has professional-level experience in graphical user interface design and 2D and 3D graphics programming, as well as TCP/IP socket programming and Internet protocols. In addition, he has released the retail Pocket PC games "Pocket Trivia"and "Perfect Match". Harbour has also authored "Pocket PC Game Programming"(0761530576), "Visual Basic Game Programming with DirectX"(193184125X), "Microsoft Visual Basic .NET Programming for the Absolute Beginner"(1592000029), and "Beginner's Guide to DarkBASIC Game Programming"(1592000096), and his most recent "Game Programming All In One, 2nd Edition"

Table of Contents

Pt. I. Writing games for the Microsoft Pocket PC platform — Pt. II. Building a custom pocket PC game library — Pt. III. Advanced game programming techniques.

Product Details

ISBN:
9780761530572
Author:
Harbour, Jonathan S.
Publisher:
Muska and Lipman/Premier-Trade
Author:
Harbour, Jonathan S.
Location:
Roseville, Calif.
Subject:
Entertainment & Games - General
Subject:
Programming Languages - General
Subject:
Programming - General
Subject:
Programming
Subject:
Programming - Software Development
Subject:
Computer games
Subject:
Microsoft Windows
Subject:
Entertainment & Games
Subject:
Entertainment & General
Copyright:
Edition Description:
Software
Series:
Premier Press Game Development
Series Volume:
00-R17
Publication Date:
20020501
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Yes
Pages:
723
Dimensions:
24 cm. +

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Related Subjects

Computers and Internet » Software Engineering » Game Design

Pocket PC Game Programming with CDROM (Prima Tech's Game Development) Used Trade Paper
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Product details 723 pages Premier Press - English 9780761530572 Reviews:
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