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Gabrielle ZevinThe American Booksellers Association collects nominations from bookstores all over the country for favorite forthcoming titles. The Storied Life of... Continue »
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1 Local Warehouse Art- Computers In Art

How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds

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How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds Cover

 

Synopses & Reviews

Publisher Comments:

(back cover)

What better way to turn a creative hobby into a career than

to get a job in video game designÂ--as an artist!

In this practical compendium of techniques for drawing, painting, and computer graphics, the emphasis is on the art skills used throughout the games industry.

Learn the essential steps for building a complete scenic environment from thumbnail sketches to finished color illustrations

Discover how to conceive, sketch out, and bring to life your own dynamic cast of charactersÂ--from a band of heroes on a mission, to the flesh-eating monsters out to stop them

Get an inside track on how the game design business worksÂ--and understand the pivotal role of the thousands of artists being hired each year

This book is designed to inspire a new generation of artistsÂ--explaining the art essentials such as composition, perspective, linework, and rendering for real-life results, and advising on the pure creative process of coming up with ideas and getting them down on paper.

Bill Stoneham has been a professional fine artist for 30 years. He has worked in both feature film and effects studios and for the last 20 years has been creating art for computer game companies such as Lucas Arts and Eidos, among others.

Synopsis:

This comprehensive manual teaches the art and craft of creating compelling graphics for video games in a wide range of media, both traditional and computer generated. The author also describes software that imitates the traditional media of paint, pen, and pencil. He goes on to discuss in detail how game genre defines the type of characters to be portrayed, whether human or fantastic, and he shows how to render appropriate facial expressions that will define a character's personality. Next, he discusses methods for creating environments--jungles, arctic landscapes, the ruins of lost worlds, and many others. He also instructs on mastering illustration and rendering techniques, among them, layering with paint, using filters to produce a painted effect, and digital composing. A gallery of examples from successful illustrators serves to inspire beginning artists. More than 350 instructive illustrations in color and black-and-white.

About the Author

Bill Stoneham creates art for computer game companies, including Lucas Art and Eidos, and has worked in both feature film and effects studios.

Product Details

ISBN:
9780764145049
Author:
Stoneham, Bill
Publisher:
Barron's Educational Series
Subject:
Digital
Subject:
Computer graphics
Subject:
Art Instruction; Fantasy Art; Computer Games
Subject:
Art -- Instruction.
Subject:
Fantasy; art
Subject:
Computer games
Subject:
Art - General
Edition Description:
Trade paper
Publication Date:
20101031
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
128
Dimensions:
11 x 8.50 in

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Related Subjects

Arts and Entertainment » Art » Computers In Art
Arts and Entertainment » Art » General
Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design

How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds Used Trade Paper
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$11.50 In Stock
Product details 128 pages Barron's Educational Series - English 9780764145049 Reviews:
"Synopsis" by , This comprehensive manual teaches the art and craft of creating compelling graphics for video games in a wide range of media, both traditional and computer generated. The author also describes software that imitates the traditional media of paint, pen, and pencil. He goes on to discuss in detail how game genre defines the type of characters to be portrayed, whether human or fantastic, and he shows how to render appropriate facial expressions that will define a character's personality. Next, he discusses methods for creating environments--jungles, arctic landscapes, the ruins of lost worlds, and many others. He also instructs on mastering illustration and rendering techniques, among them, layering with paint, using filters to produce a painted effect, and digital composing. A gallery of examples from successful illustrators serves to inspire beginning artists. More than 350 instructive illustrations in color and black-and-white.
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