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Building Great Flash MX Games

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Building Great Flash MX Games Cover

 

Synopses & Reviews

Publisher Comments:

Here's everything you need to create exciting, colorful, fast-paced games using Macromedia Flash MX. Lavishly illustrated and filled with clear, easy-to-follow examples, it includes valuable code samples and tips from some of the great game gurus who share their insights through personal interviews. Whether you're a professional developer or a hobbyist eager to try your hand at game development, you'll find this guide is a must-have resource-just add your creativity!

Part I explains the tools and scripts you need

* Using the latest versions of Flash and ActionScript

* Managing sound

* Designing a game from the ground up

* Optimizing bandwidth

* Adding the multi-user dimension

Part II teaches you to build games

* Adventure games

* Puzzle games

* 3-D games

* Arcade games

* PDA games

Synopsis:

Lavishly illustrated and filled with clear, easy-to-follow examples, this book includes valuable code samples and tips from some of the great game gurus who share their insights through personal interviews.

Synopsis:

A large number of Web sites have sprung up allowing users to play games online. This book shows readers how to use the full potential of Flash MX and Flash ActionScript to join this trend and build sophisticated online games.

Synopsis:

* Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials

About the Author

Matthew David, a consultant and teacher of Flash, Fireworks, and Dreamweaver, has contributed to several books on Flash. He is also a regular contributor to various technical journals for Web developers.

Table of Contents

Acknowledgments.

Introduction.

Part I: Tools of the Trade.

Chapter 1: Macromedia Flash MX—The Game Developer's Platform.

Chapter 2: Developing and Storyboarding a Game.

Chapter 3: ActionScript: The Foundation of Creating Games with Flash MX.

Chapter 4: Collision Detection.

Chapter 5: Managing Sound.

Chapter 6: Adding Video.

Chapter 7: Creating 3D Elements.

Chapter 8: Optimizing Bandwidth for Enhanced Experience.

Chapter 9: Creating Dynamic Games Using Databases.

Chapter 10: Multi-user Games.

Part II: Building Games.

Chapter 11: Puzzle Games.

Chapter 12: Arcade Games.

Chapter 13: Flasher Man Adventure Game.

Chapter 14: 3D Games.

Chapter 15: PDA Games.

Appendix A: ActionScript Keyboard Commands.

Appendix B: Resources.

About the Author.

Colophon.

Index.

Product Details

ISBN:
9780764519857
Author:
David, Matthew
Publisher:
Wiley
Location:
New York
Subject:
Entertainment & Games - General
Subject:
General
Subject:
Programming
Subject:
Computer Graphics - General
Subject:
Computer games
Subject:
Computer animation
Subject:
Flash
Subject:
ActionScript
Subject:
Video & Electronic - General
Subject:
Computer Graphics - Flash
Subject:
Digital Media - Video & Animation
Subject:
Computer games -- Programming.
Subject:
ActionScript (Computer program language)
Subject:
Internet - Web Site Design
Subject:
Computer graphics
Subject:
Visualization & Computer Graphics
Copyright:
Edition Description:
WebSite Associated w/Book
Series Volume:
150-101-630
Publication Date:
20021206
Binding:
Electronic book text in proprietary or open standard format
Language:
English
Illustrations:
Yes
Pages:
272
Dimensions:
9.98x7.98x.57 in. 1.42 lbs.

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Related Subjects


Computers and Internet » Internet » Web Applications
Computers and Internet » Software Engineering » Game Design

Building Great Flash MX Games Used Trade Paper
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$0.95 In Stock
Product details 272 pages John Wiley & Sons - English 9780764519857 Reviews:
"Synopsis" by , Lavishly illustrated and filled with clear, easy-to-follow examples, this book includes valuable code samples and tips from some of the great game gurus who share their insights through personal interviews.
"Synopsis" by , A large number of Web sites have sprung up allowing users to play games online. This book shows readers how to use the full potential of Flash MX and Flash ActionScript to join this trend and build sophisticated online games.
"Synopsis" by , * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials
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