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The Art of Cartooning with Flash: The Twinkle Guide to Flash Character Animation with CDROM

by

The Art of Cartooning with Flash: The Twinkle Guide to Flash Character Animation with CDROM Cover

 

Synopses & Reviews

Publisher Comments:

An indispensable resource for those interested in cartooning with Flash! This unique book contains superb coverage of proper animation technique and practice, focusing on cartooning using Macromedia Flash. Written by professional animators, cartoonists, and computer artists and presented in a beautiful, full-color package, this book offers real-world examples, step-by-step explanations, and helpful diagrams. The CD includes lesson tutorials (using sample animated characters), a trial version of Flash 5, Flash toys and games by Twinkle, sound and graphics tools, and links to studios as well as learning and job resources.

Synopsis:

Check out the Flash-enabled companion site at www.twinkleland.com/book1.html.

Synopsis:

Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button.

At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read.

In The Art of Cartooning with Flash, you'll learn how to:

  • Apply the 12 classic principles of cartooning to Flash
  • Build bandwidth-stingy digital puppets
  • Master the walkcycle and other intricate techniques
  • Craft a strong story and dynamic characters
  • Storyboard and layout like a pro
  • Create an animatic to test your ideas
  • Analyze a cartoon, frame-by-frame
Check out the Flash-enabled companion site at http://www.twinkleland.com/book1.html.

About the Author

Dan Gray is a professional Web designer and the author of 17 graphics and Web books. Gary Leib and John Kuramoto are animators at Twinkle, an animation studio in New York City. Twinkle's work has appeared in numerous venues including, PBS, MTV, ABC, Adobe's Web site, and in the Sundance award-winning film, The Tao of Steve.

Table of Contents

Introduction.

Part 1: Fundamental C# Programming.

Chapter 1: Introduction to C#.

Chapter 2: Basic C# Programming.

Chapter 3: Expressions and Operators.

Chapter 4: Decisions, Loops, and Preprocessor Directives.

Chapter 5: Object-Oriented Programming.

Chapter 6: More about Classes and Objects.

Chapter 7: Derived Classes.

Chapter 8: Interfaces.

Chapter 9: Strings, Dates, Times, and Time Spans.

Chapter 10: Arrays and Indexers.

Chapter 11: Collections.

Chapter 12: Delegates and Events.

Chapter 13: Exceptions and Debugging.

Part 2: Advanced C# Programming.

Chapter 14: Threads.

Chapter 15: Streams and Input/Output.

Chapter 16: Assemblies.

Chapter 17: Attributes and Reflection.

Chapter 18: Remoting.

Chapter 19: Security.

Chapter 20: XML.

Chapter 21: Other Classes in the Base Class Library.

Part 3: .NET Programming with C#.

Chapter 22: Introduction to Databases.

Chapter 23: Active Data Objects: ADO.NET.

Chapter 24: Introduction to Windows Applications.

Chapter 25: Active Server Pages: ASP.NET.

Chapter 26: Web Services.

Appendices.

Appendix A: C# Keywords.

Appendix B: C# Compiler Options.

Appendix C: Regular Expressions.

Index.

Product Details

ISBN:
9780782129137
Subtitle:
The Twinkle Guide to Flash Character Animation
Author:
Gray, Dan
Author:
Gray, Daniel
Author:
Gray, Dan
Author:
Leib, Gary
Author:
Kuramoto, John
Publisher:
Sybex
Location:
San Francisco, CA
Subject:
Computer Graphics - General
Subject:
Desktop Publishing - General
Subject:
Cartooning
Subject:
Desktop publishing
Subject:
Computer animation
Subject:
Flash
Subject:
Macromedia Flash
Subject:
Computer Graphics - Flash
Subject:
Graphics & Design software (Non-Microsoft)
Copyright:
Edition Description:
CD
Series Volume:
bk. 3
Publication Date:
20011224
Binding:
Paperback
Grade Level:
General/trade
Language:
English
Illustrations:
Yes
Pages:
249
Dimensions:
21 x 26 cm. +

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Related Subjects

Arts and Entertainment » Art » Cartooning
Computers and Internet » Internet » Web Applications

The Art of Cartooning with Flash: The Twinkle Guide to Flash Character Animation with CDROM Used Trade Paper
0 stars - 0 reviews
$8.95 In Stock
Product details 249 pages Sybex Inc - English 9780782129137 Reviews:
"Synopsis" by , Check out the Flash-enabled companion site at www.twinkleland.com/book1.html.
"Synopsis" by , Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button.

At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read.

In The Art of Cartooning with Flash, you'll learn how to:

  • Apply the 12 classic principles of cartooning to Flash
  • Build bandwidth-stingy digital puppets
  • Master the walkcycle and other intricate techniques
  • Craft a strong story and dynamic characters
  • Storyboard and layout like a pro
  • Create an animatic to test your ideas
  • Analyze a cartoon, frame-by-frame
Check out the Flash-enabled companion site at http://www.twinkleland.com/book1.html.

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