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Maya: Secrets of the Pros (with CD-ROM) with CDROMby John Kundert Gibbs
Synopses & Reviews
Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.
In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:
Topics covered in this book include modeling, motion capture, lip synching, crowd scenes, surfacing and rendering, written by authors who have worked on a variety of animated films.
Intended for intermediate and advanced Maya animators, instructors and students, this title offers real-world insights from professional Maya animators that are designed to both inform the reader's work and inspire new projects and techniques.
In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they’ve learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.
Whether you’re new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:
* Writing software for a multi-platform renderfarm
About the Author
John Kundert-Gibbsis Director of Digital Production Arts at Clemson University and the co-author of Maya 5 Savvyand Maya: Secrets of the Pros.
Dariush Derakhshaniis an award-winning Digital Effects Supervisor. He’s the author of Maya 6: 3D for Beginners. The talented ensemble of contributing authors has worked on high-profile projects for trend-setting companies such as PDI Dreamworks, Sony Imageworks, Digital Domain, Rhythm and Hues, and Tippet Studio.
Table of Contents
Chapter 1 Working with Maya Cloth.
Chapter 2 Non-Photorealistic Rendering Techniques.
Chapter 3 Realistic Camera Movement.
Chapter 4 Radiosity and Image-Based Lighting Techniques in Production.
Chapter 5 The Character Pipeline.
Chapter 6 Hair Systems.
Chapter 7 A Dynamics Collection: Flexible Objects.
Chapter 8 The Art of (Maya) Noise.
Chapter 9 Advanced Character Modeling Using Polygons and Subdivision Surfaces.
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