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Foundation Silverlight 2 Animation

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Foundation Silverlight 2 Animation Cover

ISBN13: 9781430215691
ISBN10: 1430215690
Condition: Standard
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Synopses & Reviews

Publisher Comments:

See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2 Includes over 180 example Silverlight projects

Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.

It covers the basics of animation--that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move.

But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments.

Whether you're already familiar with Silverlight and you want to learn how to open it up, a Flash developer interested in expanding your skill set, or a web developer looking to take the next step into rich interactive application development, this book will bring you up to speed on Silverlight 2 and show you what it can do. From techniques for creating frame-based animations to learning how to simulate 3D in a 2D environment, there is something here to satisfy anyone's appetite for animation and interactivity.

Synopsis:

This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, before moving on to more advanced topics. With full code examples for all types of animation and interaction, this is an invaluable resource.

Synopsis:

Silverlight is Microsofta (TM)s answer to Flash, and is generating a lot of buzz in the web design and development community. This book shows just what it can do in the right hands, teaching the essential skills for animation, interaction and game creation. Ita (TM)s Silverlighta (TM)s equivalent of ActionScript 3.0 Animation.

Synopsis:

See the power of Silverlight in actionLearn the building blocks of animation in Silverlight 2Includes over 180 example Silverlight projects Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power. It covers the basics of animation?that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move. But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments.

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Average customer rating based on 2 comments:

sanjay_sk16, December 5, 2008 (view all comments by sanjay_sk16)
A patient and complete explanation, November

I am a programmer with little artistic ability so I approached this book with the desire to know how to properly make things move in Silverlight. I was happy to find in the opening chapters that the author did not assume that you had any prior understanding of animation or its principals. The book even takes the time to explain how to use Blend and Visual Studio before launching into the basics around page 35.

Basically the book consists of a large number of examples that demonstrate practically every conceivable aspect of animation. The examples are covered in depth but they are succinct. You basically download the code from the website and follow along as the author details the principals the example is intended to illustrate. The chapter that shows how to make a spaceship move around the screen and fire a missile is worth the price of the book alone.

The author really goes to great length to "not lose anyone". After explaining a concept, the book usually contains a statement like "now this may be confusing to you..." followed by another explanation of the same concept from a different perspective.

The book does not bypass the advanced stuff, halfway through the book you encounter "Using Trigonometry For Animation". Luckily the first heading is titled "What is trigonometry?". This is followed by patient explanations of using trigonometry to rotate a spaceship. The following chapters detail simulating 3D in 2D but the most useful chapter for myself will be the chapter on detecting collisions. The preceding chapter on trigonometry allows for better understanding of the complex principals.

The book also delves into Kinematics (the stuff you need to know how to do to properly simulate a person walking). Again, never assuming the reader has ever heard the word, the author starts the chapter by asking you to stand on one leg and hold your other leg in front of you. Examples such as these allow you to keep reading rather than feeling as if it will all be over your head. The book closes out with chapters on Particle Systems and displaying Virtual Reality objects. I had created an adaption of the authors earlier VR example a year ago that was written in Silverlight 1.0 and posted on his website. At the time I didn't fully understand all the mathematical formulas. Now he explains exactly what the formulas do.

Overall the book is very accessible to the beginner and non programmer. You can read it cover to cover as a narrative or use it as a easy to navigate reference manual. This book will remain in arms reach on my bookshelf.

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sanjay_sk16, December 5, 2008 (view all comments by sanjay_sk16)
Very nice n Detailed Product
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Product Details

ISBN:
9781430215691
Author:
Paries, Jeff
Publisher:
Friends of ED
Subject:
Programming - Software Development
Subject:
Digital Media - Video & Animation
Subject:
Computer graphics
Subject:
Graphics-Computer Animation
Copyright:
Edition Description:
New
Publication Date:
20081131
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
429
Dimensions:
8.96x7.56x.91 in. 1.63 lbs.

Related Subjects


Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Internet » Application Development
Computers and Internet » Internet » Web Applications
Computers and Internet » Software Engineering » Programming and Languages

Foundation Silverlight 2 Animation Used Trade Paper
0 stars - 0 reviews
$4.75 In Stock
Product details 429 pages Friends of ED - English 9781430215691 Reviews:
"Synopsis" by , This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, before moving on to more advanced topics. With full code examples for all types of animation and interaction, this is an invaluable resource.
"Synopsis" by , Silverlight is Microsofta (TM)s answer to Flash, and is generating a lot of buzz in the web design and development community. This book shows just what it can do in the right hands, teaching the essential skills for animation, interaction and game creation. Ita (TM)s Silverlighta (TM)s equivalent of ActionScript 3.0 Animation.
"Synopsis" by , See the power of Silverlight in actionLearn the building blocks of animation in Silverlight 2Includes over 180 example Silverlight projects Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power. It covers the basics of animation?that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move. But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments.
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