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Original Essays | September 15, 2014

Lois Leveen: IMG Forsooth Me Not: Shakespeare, Juliet, Her Nurse, and a Novel



There's this writer, William Shakespeare. Perhaps you've heard of him. He wrote this play, Romeo and Juliet. Maybe you've heard of it as well. It's... Continue »
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    Juliet's Nurse

    Lois Leveen 9781476757445

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Beginning Xna 2.0 Game Programming: From Novice to Professional

by

Beginning Xna 2.0 Game Programming: From Novice to Professional Cover

 

Synopses & Reviews

Publisher Comments:

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don?t have to XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don?t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don?t get overwhelmed with details you don?t need to know? just learn what you need to start creating your own games right now

The fast?paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You?ll discover and understand all the key concepts required to create smooth, professional?looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas. What you?ll learn Game Planning and Programming Basics 2-D Graphics, Audio, and Input Basics Creating Your First 2-D Game Improving Your First 2-D Game Basics of Game Networking Rock Rain Live 3-D Game Programming Basics Rendering Pipeline, Shaders, and Effects Lights, Camera, Transformations Generating a Terrain Skeletal Animation Creating a Third-Person Shooter Game Who this book is for

Anyone approaching XNA programming for the Xbox 360 for the first time

Book News Annotation:

XNA is a new cross-platform game development framework with which non-professionals can create single-user and multi-user games that run in Windows and Xbox360. Three Brazilian game developers explain how to do it. They do not cover the advanced programming concepts that are necessary to become a professional, but, rather, they introduce basic concepts and how they map onto the new software. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Beginning XNA Game Programming" teaches the basics of C# 2005 programming. The texts fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time.

Synopsis:

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don't get overwhelmed with details you don't need to know-- just learn what you need to start creating your own games right now

The fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You'll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.What you'll learnGame Planning and Programming Basics 2-D Graphics, Audio, and Input Basics Creating Your First 2-D Game Improving Your First 2-D Game Basics of Game Networking Rock Rain Live 3-D Game Programming Basics Rendering Pipeline, Shaders, and Effects Lights, Camera, Transformations Generating a Terrain Skeletal Animation Creating a Third-Person Shooter Game Who this book is for

Anyone approaching XNA programming for the Xbox 360 for the first time

Product Details

ISBN:
9781590599242
Author:
Lobao, Alexandre
Publisher:
Apress
Author:
De Farias, Jos Antonio Leal
Author:
Leal de Farias, Jose Antonio
Author:
Evangelista, Bruno Pereira
Author:
Evangelista, Bruno
Author:
Lobao, Alexandre Santos
Subject:
Computer Graphics - Game Programming
Subject:
Computer games
Subject:
Programming
Subject:
Programming - Games
Subject:
Computer games -- Programming.
Subject:
Software Engineering-Game Design
Copyright:
Series:
Expert's Voice in Game Programming
Publication Date:
20080431
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
429
Dimensions:
9.16x7.14x.95 in. 1.59 lbs.

Related Subjects

Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages
Religion » Comparative Religion » General

Beginning Xna 2.0 Game Programming: From Novice to Professional Used Trade Paper
0 stars - 0 reviews
$7.95 In Stock
Product details 429 pages Apress - English 9781590599242 Reviews:
"Synopsis" by , Beginning XNA Game Programming" teaches the basics of C# 2005 programming. The texts fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time.
"Synopsis" by , Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don't get overwhelmed with details you don't need to know-- just learn what you need to start creating your own games right now

The fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You'll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.What you'll learnGame Planning and Programming Basics 2-D Graphics, Audio, and Input Basics Creating Your First 2-D Game Improving Your First 2-D Game Basics of Game Networking Rock Rain Live 3-D Game Programming Basics Rendering Pipeline, Shaders, and Effects Lights, Camera, Transformations Generating a Terrain Skeletal Animation Creating a Third-Person Shooter Game Who this book is for

Anyone approaching XNA programming for the Xbox 360 for the first time

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