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Maya 8 Character Modeling

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Maya 8 Character Modeling Cover

 

Synopses & Reviews

Publisher Comments:

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time youa (TM)ve finished the book, youa (TM)ll have created a figure that is textured, rigged, and ready to be animated. With this book understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping; discover how a oemodeling by formulaa eases the character creation process; find out how to create a UV layout that makes texturing easier; learn how to place joints and controls and skin your character so it deforms properly when animated. Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the usera (TM)s workflow

Synopsis:

This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.

Synopsis:

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time youve finished the book, youll have created a figure that is textured, rigged, and ready to be animated.

Product Details

ISBN:
9781598220209
Author:
Oliverio, Gary
Publisher:
Wordware Publishing
Subject:
Computer Graphics - General
Subject:
Computer animation
Subject:
Cartoon characters
Subject:
General Computers
Subject:
Computer graphics
Subject:
Three-dimensional display systems
Subject:
Graphics-General
Edition Description:
Trade paper
Series:
Wordware Applications Library
Publication Date:
20061031
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
491
Dimensions:
9.08x5.90x1.00 in. 1.54 lbs.

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Networking » General
Health and Self-Help » Psychology » General
Reference » General

Maya 8 Character Modeling New Trade Paper
0 stars - 0 reviews
$56.95 In Stock
Product details 491 pages Wordware Publishing - English 9781598220209 Reviews:
"Synopsis" by , This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.
"Synopsis" by , Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time youve finished the book, youll have created a figure that is textured, rigged, and ready to be animated.
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