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More copies of this ISBN

Electronic Games for the Evil Genius (Evil Genius)

by

Electronic Games for the Evil Genius (Evil Genius) Cover

 

Synopses & Reviews

Publisher Comments:

LET THE GAMES BEGIN! MORE THAN 30 ELECTRONIC GAMES AND GADGETS YOU CAN EASILY BUILD YOURSELF

You can have a wicked amount of fun on your way to becoming a game master! In Electronic Games for the Evil Genius, popular how-to author Tom Petruzzellis gives you everything you need to build more than 30 exciting games and gadgets. You get complete, easy-to-follow plans, with clear diagrams and schematics, so you know exactly what's involved before you begin. Packed with fun projects that you'll love to build and play with, this guide develops game expertise one simple step and project at a time. You get:

  • Illustrated instructions and plans for more than 30 amazing pre-tested game and gadget projects, many of which assume no prior experience with electronics
  • Explanations of the science and math behind each project
  • Projects that progress in difficulty — from simple ones that may inspire science fair entries — all the way to sophisticated ones including microprocessor-controlled games
  • Frustration-factor removal — needed parts are listed, along with sources

Electronic Games for the Evil Genius provides you with complete plans, instructions, parts lists, and sources for these games and gadgets:

  • Alien Attack
  • Working Lie Detector
  • Racquetball
  • Reaction Timer
  • Electronic Siren
  • Musical Organ
  • Wheel of Fortune
  • Quiz Master
  • Roulette
  • Mood Meter
  • Skin Tingler
  • Infrared Target
  • Much more!

Synopsis:

Learn the fundamentals of electronics and circuitry while working on 21 fun projects

Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games.

About the Author

Tom Petruzzellis (Vestal, NY) is an electronics engineer currently working with the geophysical field equipment department at the State University of New York, Binghamton. With 30 years' experience in electronics, he is a veteran author who has written extensively for industry publications, including Electronics Now, Modern Electronics, QST, Microcomputer Journal, and Nuts & Volts. Tom is the author of five earlier books: Electronic Sensors for the Evil Genius, Create Your Own Electronics Workshop; STAMP 2 Communications and Control Projects; Optoelectronics, Fiber Optics, and Laser Cookbook; Alarm, Sensor, and Security Circuit Cookbook, all from McGraw-Hill.

Table of Contents

Acknowledgments

Introduction

Chapter 1: Identifying Electronic Components

Chapter 2: Reading Schematics

Chapter 3: Soldering

Chapter 4: Wonky Wire Game

Chapter 5: Lie Detector

Chapter 6: Macho Meter

Chapter 7: Mood Meter Project

Chapter 8: Super-Reaction Time Tester

Chapter 9: Touch Sensitive Coin Tosser/Decision Maker

Chapter 10: The Tingler Project

Chapter 11: Xenon Flasher Project

Chapter 12: Siren Project

Chapter 13: Rolling Dice Project

Chapter 14: Game Show Quiz Buzzer

Chapter 15: Wheel-of-Fortune Game

Chapter 16: Skeet-Shooting Game

Chapter 17: Grab-the-Gold Game

Chapter 18: Stairway-to-Heaven Game

Chapter 19: Electronic Cricket

Chapter 20: Filtered Blacklight Project

Chapter 21: Mini-Electronic Organ

Chapter 22: 3-Channel Color Organ

Chapter 23: 8-Watt Power Audio Amplifier

Chapter 24: Infrared Target Game

Chapter 25: Electronic Hourglass

Chapter 26: Electronic Windmill/Propeller

Chapter 27: Electronic Roulette Game

Chapter 28: Hangman Game

(and more...)

Product Details

ISBN:
9780071475563
Author:
Petruzzellis, Tom
Publisher:
Tab Books
Author:
Petruzzellis, Thomas
Subject:
Electronics - General
Subject:
Electronics
Subject:
Electronic games
Subject:
Video & Electronic - General
Subject:
0071600272, 0071549595, 0071548440, 0071545263, 0071497528, 0071496599, 0071494944, 0071489290, 0071485481, 0071477721, 0071477578, 0071473602, 0071470360, 0071469842, 0071468943, 0071459251, 0071459057, 0071458239, 0071457593, 0071451420, 0071448810, 007
Subject:
0071600272, 0071549595, 0071548440, 0071545263, 0071497528, 0071496599, 0071494944, 0071489290, 0071485481, 0071477721, 0071477578, 0071473602, 0071470360, 0071469842, 0071468943, 0071459251, 0071459057, 0071458239, 0071457593, 0071451420, 0071448810, 007
Copyright:
Edition Number:
1
Series:
Evil Genius
Publication Date:
October 2006
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
290
Dimensions:
10.84x8.52x.45 in. 1.35 lbs.

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Related Subjects

Reference » Science Reference » General
Reference » Science Reference » Technology
Science and Mathematics » Electricity » General Electronics
Science and Mathematics » Electricity » Hobby Electronics

Electronic Games for the Evil Genius (Evil Genius) Sale Trade Paper
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$2.98 In Stock
Product details 290 pages Tab Books - English 9780071475563 Reviews:
"Synopsis" by , Learn the fundamentals of electronics and circuitry while working on 21 fun projects

Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games.

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