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2 Local Warehouse Artificial Intelligence- Robotics

More copies of this ISBN

Almost Human: Making Robots Think

by

Almost Human: Making Robots Think Cover

 

Synopses & Reviews

Publisher Comments:

'The high bay at the Robotics Institute at Carnegie Mellon University is alive and hyper night and day with the likes of Hyperion, which traversed the Antarctic, and Zoe, the world\"s first robot scientist, now back home. Robot Segways learn to play soccer, while other robots go on treasure hunts or are destined for hospitals and museums. Dozens of cavorting mechanical creatures, along with tangles of wire, tools, and computer innards are scattered haphazardly. All of these zipping and zooming gizmos are controlled by disheveled young men sitting on the floor, folding chairs, or tool cases, or huddled over laptops squinting into displays with manic intensity. Award-winning author Lee Gutkind immersed himself in this frenzied subculture, following these young roboticists and their bold conceptual machines from Pittsburgh to NASA and to the most barren and arid desert on earth. He makes intelligible their discoveries and stumbling points in this lively behind-the-scenes work.'

Synopsis:

Award-winning author Gutkind immersed himself in the robotic subculture and makes intelligible their discoveries and stumbling points in this lively behind-the-scenes work. Includes 15 illustrations.

Synopsis:

"A crazy suspense story about these kids at Carnegie Mellon and their leader making robots . . . fascinating stuff." --Jon Stewart

Synopsis:

'A remarkable, intense portrait of the robotic subculture and the challenging quest for robot autonomy.\n

'

Synopsis:

“A crazy suspense story about these kids at Carnegie Mellon and their leader making robots . . . fascinating stuff.” —Jon Stewart

Synopsis:

'A crazy suspense story about these kids at Carnegie Mellon and their leader making robots . . . fascinating stuff.' '"Jon StewartIn the High Bay at the Robotics Institute at Carnegie Mellon, Segways scoot across the floor chasing soccer balls while other robots hunt for treasure. Nursebots, developed to care for hospital patients, mingle with a robotic Lara Croft lookalike. Lee Gutkind immersed himself in this frenzied subculture and, in Almost Human, introduces us to Zo, Groundhog, Grace, and Sandstorm'"robots designed to help, or in some cases replace, humans'"as well as to the colorful cast of researchers attempting to create language to talk not only to machines but also to one another across their disciplines.

Synopsis:

In the High Bay at the Robotics Institute at Carnegie Mellon, Segways scoot across the floor chasing soccer balls while other robots hunt for treasure. Nursebots, developed to care for hospital patients, mingle with a robotic Lara Croft lookalike. Lee Gutkind immersed himself in this frenzied subculture and, in , introduces us to Zoë, Groundhog, Grace, and Sandstorm--robots designed to help, or in some cases replace, humans--as well as to the colorful cast of researchers attempting to create language to talk not only to machines but also to one another across their disciplines.

About the Author

Lee Gutkind is the founder and editor of the literary journal Creative Nonfiction and a pioneer in the field of narrative nonfiction. Gutkind is also the editor of In Fact and Becoming a Doctor, the author of Almost Human, and has written books about baseball, health care, travel, and technology. A Distinguished Writer in Residence at Arizona State University, he lives in Pittsburgh, Pennsylvania, and Tempe, Arizona.

Product Details

ISBN:
9780393336849
Author:
Gutkind, Lee
Publisher:
W. W. Norton & Company
Subject:
General
Subject:
Robotics
Subject:
General science
Subject:
Intelligence (AI) & Semantics
Subject:
Artificial Intelligence
Subject:
Artificial Intelligence-Robotics
Copyright:
Publication Date:
April 2009
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
15 illustrations
Pages:
304
Dimensions:
8.44x5.36x.74 in. .52 lbs.

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Related Subjects


Computers and Internet » Artificial Intelligence » General
Computers and Internet » Artificial Intelligence » Robotics
Computers and Internet » Computers Reference » General

Almost Human: Making Robots Think Sale Trade Paper
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$1.00 In Stock
Product details 304 pages W. W. Norton & Company - English 9780393336849 Reviews:
"Synopsis" by , Award-winning author Gutkind immersed himself in the robotic subculture and makes intelligible their discoveries and stumbling points in this lively behind-the-scenes work. Includes 15 illustrations.
"Synopsis" by , "A crazy suspense story about these kids at Carnegie Mellon and their leader making robots . . . fascinating stuff." --Jon Stewart
"Synopsis" by , 'A remarkable, intense portrait of the robotic subculture and the challenging quest for robot autonomy.\n

'

"Synopsis" by , “A crazy suspense story about these kids at Carnegie Mellon and their leader making robots . . . fascinating stuff.” —Jon Stewart
"Synopsis" by , 'A crazy suspense story about these kids at Carnegie Mellon and their leader making robots . . . fascinating stuff.' '"Jon StewartIn the High Bay at the Robotics Institute at Carnegie Mellon, Segways scoot across the floor chasing soccer balls while other robots hunt for treasure. Nursebots, developed to care for hospital patients, mingle with a robotic Lara Croft lookalike. Lee Gutkind immersed himself in this frenzied subculture and, in Almost Human, introduces us to Zo, Groundhog, Grace, and Sandstorm'"robots designed to help, or in some cases replace, humans'"as well as to the colorful cast of researchers attempting to create language to talk not only to machines but also to one another across their disciplines.

"Synopsis" by , In the High Bay at the Robotics Institute at Carnegie Mellon, Segways scoot across the floor chasing soccer balls while other robots hunt for treasure. Nursebots, developed to care for hospital patients, mingle with a robotic Lara Croft lookalike. Lee Gutkind immersed himself in this frenzied subculture and, in , introduces us to Zoë, Groundhog, Grace, and Sandstorm--robots designed to help, or in some cases replace, humans--as well as to the colorful cast of researchers attempting to create language to talk not only to machines but also to one another across their disciplines.
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