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Dresden Files #13: Ghost Storyby Jim Butcher
Synopses & Reviews
The #1 New York Times bestselling author of the Vampire Academy and Bloodline series returns with the second installment in her acclaimed Age of X series.
Gameboard of the Gods introduced religious investigator Justin March and Mae Koskinen, the beautiful supersoldier assigned to protect him. Together they have been charged with investigating reports of the supernatural and the return of the gods, both inside the Republic of United North America and out. With this highly classified knowledge comes a shocking revelation: Not only are the gods vying for human control, but the elect—special humans marked by the divine—are turning against one another in bloody fashion.
Their mission takes a new twist when they are assigned to a diplomatic delegation headed by Lucian Darling, Justins old friend and rival, going into Arcadia, the RUNAs dangerous neighboring country. Here, in a society where women are commodities and religion is intertwined with government, Justin discovers powerful forces at work, even as he struggles to come to terms with his own reluctantly acquired deity.
Meanwhile, Mae—grudgingly posing as Justins concubine—has a secret mission of her own: finding the illegitimate niece her family smuggled away years ago. But with Justin and Mae resisting the resurgence of the gods in Arcadia, a reporters connection with someone close to Justin back home threatens to expose their mission—and with it the divine forces the government is determined to keep secret.
Butcher is the dean of contemporary urban fantasy.”—Booklist
Harry Dresden, Chicago's only professional wizard, is about to have a very bad day
Because as Winter Knight to the Queen of Air and Darkness, Harry never knows what the scheming Mab might want him to do. Usually, its something awful.
He doesnt know the half of it
Mab has just traded Harrys skills to pay off one of her debts. And now he must help a group of supernatural villains—led by one of Harrys most dreaded and despised enemies, Nicodemus Archleone—to break into the highest-security vault in town, so that they can then access the highest-security vault in the Nevernever.
It's a smash and grab job to recover the literal Holy Grail from the vaults of the greatest treasure hoard in the supernatural world—which belongs to the one and only Hades, Lord of the freaking Underworld and generally unpleasant character. Worse, Dresden suspects that there is another game afoot that no one is talking about. And he's dead certain that Nicodemus has no intention of allowing any of his crew to survive the experience. Especially Harry.
Dresden's always been tricky, but he's going to have to up his backstabbing game to survive this mess—assuming his own allies dont end up killing him before his enemies get the chance
When an unknown someone shoots him and leaves him to die, Harry Dresden hopes he might be heading to a better place. Unfortunately, being dead doesn’t make Harry’s life any easier.
Trapped between life and death, he learns that his friends are in serious trouble. Only by finding his murderer can he save his friends and move on—a feat which would be a lot easier if he had a body and access to his powers. Worse still are the malevolent shadows that roam Chicago, controlled by a dark entity that wants Harry to suffer even in death.
Now, the late Harry Dresden will have to pull off the ultimate trick without using any magic—or face an eternity as just another lost soul…
About the Author
A martial arts enthusiast whose resume includes a long list of skills rendered obsolete at least two hundred years ago, Jim Butcher turned to writing as a career because anything else probably would have driven him insane. He lives with his wife, his son and a ferocious guard dog.
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