- Used Books
- Staff Picks
- Gifts & Gift Cards
- Sell Books
- Stores & Events
- Let's Talk Books
Special Offers see all
More at Powell's
Recently Viewed clear list
New Trade Paper
Ships in 1 to 3 days
Iphone Game Development: Developing 2D & 3D Games in Objective-Cby Paul Zirkle
Synopses & Reviews
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.
If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.
Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games.
Basics of Objective-C and iPhone programming with XCode How to create a robust, scalable framework for a game Considerations for adapting the iPhone interface to games 2D and 3D graphics Animation and integrating with a physics engine Music and audio effects Menus and controls Publishing to the AppStore
This book teaches game developers of all experience levels how to take advantage of the iPhone's innovative and flexible development platform. "iPhone Game Development" will provide readers with knowledge to create games for Apple's iPhone. Readers will find everything from game development basics and an introduction to iPhone programming to tips on using APIs to develop in-game physics and strategies for AppStore publication. This book includes lots of examples.
About the Author
Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California.
Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.
Table of Contents
PrefaceChapter 1: Introduction to the iPhoneChapter 2: Game Engine AnatomyChapter 3: The FrameworkChapter 4: 2D Game EngineChapter 5: 3D GamesChapter 6: Considerations for Game DesignReferencesColophon
What Our Readers Are Saying
Other books you might like
» Computers and Internet » Apple » Applications