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The Master Game: Unmasking the Secret Rulers of the World

by

The Master Game: Unmasking the Secret Rulers of the World Cover

 

Synopses & Reviews

Publisher Comments:

The Master Game is a roller-coaster intellectual journey through the back streets and rat runs of history to uncover the traces in architecture and monuments of a secret religion that has shaped the world.

Pivotal historical events and processes, not least the Renaissance, the birth of scientific rationalism, and the French and American revolutions, are radically re-evaluated in the light of new investigative evidence presented in The Master Game. Even the belief that the United States has a "global mission," so obvious today, may ultimately prove to be less the result of a short-term reaction to terrorism than the inevitable working out of a covert plan originally set in motion almost two thousand years ago.

The Master Game refers to a scheme or "game" played on the world stage to bring about a world order governed by a lofty goal which, today, we term the "Masonic Ideal." The Master Game traces the origins of this game of symbols and words and talismans from ancient Egypt all the way to modern times, and places it squarely on the elitist Scottish Rite Freemasonry, headquartered in Washington, DC, and ruled by a secretive and powerful brotherhood of men who have attained the thirty-third degree. The Master Game exposes this world order's true purpose and, more importantly, shows how it has affected the United States of America and badly backfired on 9/11.

The book is adapted and expanded from the authors' earlier, out-of-print book Talisman.

Graham Hancock and Robert Bauval are the best-selling authors of such groundbreaking books as Fingerprints of the Gods (Hancock) and The Orion Mystery (Bauval).

Review:

"Hancock (Fingerprints of the Gods) and Bauval (The Orion Mystery) claim to have pieced together an ancient 'master game,' which they link to the Gnostics, Knights Templar, Cathars, Manicheists, Rosicrucians, and finally the Freemasons, a group dedicated to the destruction of the Catholic Church, the restoration of a more dualist abstract view of Christianity, and the recapture of Jerusalem and restoration of Solomon's temple. While the authors acknowledge that many of these links are speculative, this moderately interesting set of historical facts about minor Christian sects and the acts of the Inquisition against heretical groups quickly becomes unfocused. Though Hancock and Bauval try to contextualize the rise of Freemasonry along a tenuous line from early Christianity to modern times, the book never feels like it develops a central thesis. Readers will also wonder what exactly the master game is, because the behavior of most sects seems fairly innocuous. The abrupt ending may leave readers confused, as if they are expected to draw connections and relevance themselves. (Oct.)" Publishers Weekly Copyright PWxyz, LLC. All rights reserved.

Synopsis:

Exposes the secret world orders true purpose and, more importantly, how it has affected the USA and backfired on 9/11.

Synopsis:

The Master Game is a roller-coaster intellectual journey through the back streets and rat runs of history to uncover the traces in architecture and monuments of a secret religion that has shaped the world.

Pivotal historical events and processes, not least the Renaissance, the birth of scientific rationalism, and the French and American revolutions, are radically re-evaluated in the light of new investigative evidence presented in The Master Game. Even the belief that the United States has a "global mission," so obvious today, may ultimately prove to be less the result of a short-term reaction to terrorism than the inevitable working out of a covert plan originally set in motion almost two thousand years ago.

The Master Game refers to a scheme or "game" played on the world stage to bring about a world order governed by a lofty goal which, today, we term the "Masonic Ideal." The Master Game traces the origins of this game of symbols and words and talismans from ancient Egypt all the way to modern times, and places it squarely on the elitist Scottish Rite Freemasonry, headquartered in Washington, DC, and ruled by a secretive and powerful brotherhood of men who have attained the thirty-third degree. The Master Game exposes this world order's true purpose and, more importantly, shows how it has affected the United States of America and badly backfired on 9/11.

The book is adapted and expanded from the authors' earlier, out-of-print book Talisman.

About the Author

Graham Hancock: Graham Hancock is a bestselling author of non-fiction in the alternative history genre, perhaps best known for Fingerprints of the Gods. He is the undisputed leader in the field and his books have proved to be consistent and substantial long-sellers. His two major British TV series (Quest for the Lost Civilisation, 1998, and Flooded Kingdoms of the Ice Age, 2002) put his ideas in front of audiences of millions, and his web site (www.grahamhancock.com) is recognized as a primary research source with over one million page views every month.

Graham Hancocks books have been translated into 27 languages and have sold more than five million copies worldwide. His most recent book is Supernatural: Meetings With The Ancient Teachers Of Mankind.

Robert Bauval: Rogue Egyptologist Robert Bauval was born in Egypt in 1948. A construction engineer, his interest in Egyptology is long standing, having lived in Egypt and elsewhere in the Middle East for much of his life.

In the 1980s he developed a line of study linking the pyramids and the so-called Pyramid Texts with astronomy and famously published the bestselling The Orion Mystery. His most recent book is The Egypt Code

Product Details

ISBN:
9781934708644
Author:
Hancock, Graham
Publisher:
Disinformation Company
Author:
Bauval, Robert
Subject:
World History-General
Subject:
secret rulers, history, architecture, monuments, secret religion, renaissance, freemasonry
Edition Description:
Trade Paper
Publication Date:
20110931
Binding:
TRADE PAPER
Language:
English
Pages:
576
Dimensions:
9 x 6 in

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Related Subjects


Fiction and Poetry » Mystery » A to Z
History and Social Science » World History » General
Metaphysics » Anomalous Events
Metaphysics » Secret Societies
Metaphysics » Speculative History

The Master Game: Unmasking the Secret Rulers of the World New Trade Paper
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$28.95 In Stock
Product details 576 pages Disinformation Company - English 9781934708644 Reviews:
"Publishers Weekly Review" by , "Hancock (Fingerprints of the Gods) and Bauval (The Orion Mystery) claim to have pieced together an ancient 'master game,' which they link to the Gnostics, Knights Templar, Cathars, Manicheists, Rosicrucians, and finally the Freemasons, a group dedicated to the destruction of the Catholic Church, the restoration of a more dualist abstract view of Christianity, and the recapture of Jerusalem and restoration of Solomon's temple. While the authors acknowledge that many of these links are speculative, this moderately interesting set of historical facts about minor Christian sects and the acts of the Inquisition against heretical groups quickly becomes unfocused. Though Hancock and Bauval try to contextualize the rise of Freemasonry along a tenuous line from early Christianity to modern times, the book never feels like it develops a central thesis. Readers will also wonder what exactly the master game is, because the behavior of most sects seems fairly innocuous. The abrupt ending may leave readers confused, as if they are expected to draw connections and relevance themselves. (Oct.)" Publishers Weekly Copyright PWxyz, LLC. All rights reserved.
"Synopsis" by ,
Exposes the secret world orders true purpose and, more importantly, how it has affected the USA and backfired on 9/11.
"Synopsis" by , The Master Game is a roller-coaster intellectual journey through the back streets and rat runs of history to uncover the traces in architecture and monuments of a secret religion that has shaped the world.

Pivotal historical events and processes, not least the Renaissance, the birth of scientific rationalism, and the French and American revolutions, are radically re-evaluated in the light of new investigative evidence presented in The Master Game. Even the belief that the United States has a "global mission," so obvious today, may ultimately prove to be less the result of a short-term reaction to terrorism than the inevitable working out of a covert plan originally set in motion almost two thousand years ago.

The Master Game refers to a scheme or "game" played on the world stage to bring about a world order governed by a lofty goal which, today, we term the "Masonic Ideal." The Master Game traces the origins of this game of symbols and words and talismans from ancient Egypt all the way to modern times, and places it squarely on the elitist Scottish Rite Freemasonry, headquartered in Washington, DC, and ruled by a secretive and powerful brotherhood of men who have attained the thirty-third degree. The Master Game exposes this world order's true purpose and, more importantly, shows how it has affected the United States of America and badly backfired on 9/11.

The book is adapted and expanded from the authors' earlier, out-of-print book Talisman.

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