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21 Remote Warehouse Art- Cartooning

Reinventing Comics

by

Reinventing Comics Cover

 

Synopses & Reviews

Publisher Comments:

We are living in a golden age of cartoon art. Never before has graphic storytelling been so prominent or garnered such respect: critics and readers alike agree that contemporary cartoonists are creating some of the most innovative and exciting work in all the arts.and#160;

For nearly a decade Hillary L. Chute has been sitting down for extensive interviews with the leading figures in comics, and with Outside the Box she offers fans a chance to share her ringside seat. Chuteand#8217;s in-depth discussions with twelve of the most prominent and accomplished artists and writers in comics today reveal a creative community that is richly interconnected yet fiercely independent, its members sharing many interests and approaches while working with wildly different styles and themes. Chuteand#8217;s subjects run the gamut of contemporary comics practice, from underground pioneers like Art Spiegelman and Lynda Barry, to the analytic work of Scott McCloud, the journalism of Joe Sacco, and the extended narratives of Alison Bechdel, Charles Burns, and more. They reflect on their experience and innovations, the influence of peers and mentors, the reception of their art and the growth of critical attention, and the crucial place of print amid the encroachment of the digital age.

Beautifully illustrated in full-color, and featuring three never-before-published interviewsand#151;including the first published conversation between Art Spiegelman and Chris Wareand#151;Outside the Box will be a landmark volume, a close-up account of the rise of graphic storytelling and a testament to its vibrant creativity.

Review:

"A rare and exciting work that ingeniously uses comics to examine the medium itself." Publishers Weekly

Review:

"This is an exceptional book (in comic format) of ideas presented as a reader-friendly theoretical lecture — and it may just be the blueprint for the very future of the comics industry....[I]mpressive insight and admirable clarity....[B]rilliantly presented discussions....McCloud's arguments are strong, factual...and persuasive." Library Journal

Synopsis:

Hillary Chute has become recognized not only as the most incisive scholar of contemporary comics, but also as the most canny interlocutor with the star practitioners of this booming genre. There is a sense of community among these artists, and they have together taken the field of graphic narrative forward in terms of force, sophistication, and craft.and#160; But their styles and sensibilities diverge, and their work represents a range of goals and desires, which Chute deftly elicits in conversation. Several commonalities emerge from the interviews. For example, art school was not, for any of these cartoonists, a necessary step for a career in comics. Another theme running across the interviews is the enduring importance of print and the varieties of its circulation. For example, Lynda Barryand#8217;s first book, collecting her series Two Sisters was entirely reproduced through Xeroxes: and#147;Copy shops had just come out,and#8221; she tells Chute. and#147;I just copied the whole collection. I put it in a manila envelope and I hand-decorated the top, and I sold them for ten dollars.and#8221; These mechanisms of reproduction, Chute notes, were key for the expansion of creative comics culture.and#160;

Synopsis:

< P> In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit < I> Understanding Comics< /I> , a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.< /P> < P> Part One of this fascinating and in-depth book includes: < /P> < P> < UL TYPE=DISC> < LI> The life of comics as an art form and as literture< LI> The battle for creators' rights< LI> Reinventing the business of comics< LI> The volatile and shifting public percptions of comics< LI> Sexual and ethnic representation on comics< /UL> < /P> < P> Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: < /P> < P> < UL TYPE=DISC> < LI> The intricacies of digital production< LI> The exploding world of online delivery< LI> The ultimate challenges of the infinite digital canvas< /UL> < /P>

Synopsis:

In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.

Part One of this fascinating and in-depth book includes:

  • The life of comics as an art form and as literture
  • The battle for creators' rights
  • Reinventing the business of comics
  • The volatile and shifting public percptions of comics
  • Sexual and ethnic representation on comics

Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including:

  • The intricacies of digital production
  • The exploding world of online delivery
  • The ultimate challenges of the infinite digital canvas

Description:

Includes bibliographical references (p. [249]-[250]) and index.

About the Author

Scott McCloud is a four-time Harvey and Eisner winner. His comics have been translated into 14 languages. He's lectured on digital media at M.I.T.'s Media Lab and the Smithsonian Instution.

Table of Contents

List of Illustrations

Introduction: Twenty-First-Century Comics

1.and#160;Scott McCloud (2007)

2.and#160;Charles Burns (2008)

3.and#160;Lynda Barry (2008)

4.and#160;Aline Kominsky-Crumb (2009)

5.and#160;Daniel Clowes (2010)

6.and#160;Phoebe Gloeckner (2010)

7.and#160;Joe Sacco (2011)

8.and#160;Alison Bechdel (2006 and 2012)

9.and#160;Franand#231;oise Mouly (2008 and 2010)

10.and#160;Adrian Tomine (2012)

11.and#160;Art Spiegelman and Chris Ware (2008)

Acknowledgments

Index

Product Details

ISBN:
9780060953508
Author:
McCloud, Scott
Publisher:
William Morrow Paperbacks
Author:
Chute, Hillary L.
Author:
by Scott McCloud
Author:
oud, Scott
Author:
Mccl
Location:
New York :
Subject:
Comic books, strips, etc.
Subject:
History - General
Subject:
Criticism
Subject:
Technological innovations
Subject:
Popular Culture
Subject:
Cartooning
Subject:
Criticism - General
Subject:
Techniques - Cartooning
Subject:
History : General
Subject:
Criticism -- Theory.
Subject:
Art - Cartooning
Subject:
General Art
Copyright:
Edition Number:
1st Perennial ed.
Edition Description:
Trade PB
Series Volume:
2000, v. 175
Publication Date:
August 2000
Binding:
Paperback
Grade Level:
General/trade
Language:
English
Illustrations:
39 color plates, 31 halftones
Pages:
256
Dimensions:
10 x 7 x 0.9 in

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Related Subjects

Arts and Entertainment » Art » Cartooning
Arts and Entertainment » Art » Cartoons
Arts and Entertainment » Art » History and Criticism
Arts and Entertainment » Art » Theory and Criticism
Business » Investing
Fiction and Poetry » Graphic Novels » History and Criticism
Fiction and Poetry » Graphic Novels » Toon History
History and Social Science » American Studies » Popular Culture
Religion » Comparative Religion » General

Reinventing Comics New Trade Paper
0 stars - 0 reviews
$22.99 In Stock
Product details 256 pages HarperCollins Publishers - English 9780060953508 Reviews:
"Review" by , "A rare and exciting work that ingeniously uses comics to examine the medium itself."
"Review" by , "This is an exceptional book (in comic format) of ideas presented as a reader-friendly theoretical lecture — and it may just be the blueprint for the very future of the comics industry....[I]mpressive insight and admirable clarity....[B]rilliantly presented discussions....McCloud's arguments are strong, factual...and persuasive."
"Synopsis" by ,

Hillary Chute has become recognized not only as the most incisive scholar of contemporary comics, but also as the most canny interlocutor with the star practitioners of this booming genre. There is a sense of community among these artists, and they have together taken the field of graphic narrative forward in terms of force, sophistication, and craft.and#160; But their styles and sensibilities diverge, and their work represents a range of goals and desires, which Chute deftly elicits in conversation. Several commonalities emerge from the interviews. For example, art school was not, for any of these cartoonists, a necessary step for a career in comics. Another theme running across the interviews is the enduring importance of print and the varieties of its circulation. For example, Lynda Barryand#8217;s first book, collecting her series Two Sisters was entirely reproduced through Xeroxes: and#147;Copy shops had just come out,and#8221; she tells Chute. and#147;I just copied the whole collection. I put it in a manila envelope and I hand-decorated the top, and I sold them for ten dollars.and#8221; These mechanisms of reproduction, Chute notes, were key for the expansion of creative comics culture.and#160;

"Synopsis" by , < P> In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit < I> Understanding Comics< /I> , a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.< /P> < P> Part One of this fascinating and in-depth book includes: < /P> < P> < UL TYPE=DISC> < LI> The life of comics as an art form and as literture< LI> The battle for creators' rights< LI> Reinventing the business of comics< LI> The volatile and shifting public percptions of comics< LI> Sexual and ethnic representation on comics< /UL> < /P> < P> Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: < /P> < P> < UL TYPE=DISC> < LI> The intricacies of digital production< LI> The exploding world of online delivery< LI> The ultimate challenges of the infinite digital canvas< /UL> < /P>
"Synopsis" by , In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.

Part One of this fascinating and in-depth book includes:

  • The life of comics as an art form and as literture
  • The battle for creators' rights
  • Reinventing the business of comics
  • The volatile and shifting public percptions of comics
  • Sexual and ethnic representation on comics

Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including:

  • The intricacies of digital production
  • The exploding world of online delivery
  • The ultimate challenges of the infinite digital canvas

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