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Launching the Imagination 3D + CC CD-ROM V3.0

Launching the Imagination 3D + CC CD-ROM V3.0 Cover

 

Synopses & Reviews

Publisher Comments:

Designed for courses in Creativity or Three-Dimensional Design, Launching the Imagination: A Guide to Three-Dimensional Design offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this second edition is refined, distilled, and updated, using hundreds of examples drawn from traditional and contemporary sources. Profiles with interviews of artists and designers introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters.

Launching the Imagination is available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in split volumes containing either 2D or 3D design, plus the material on Creativity and Problem-solving.

Launching the Imagination’s Core Concepts in Art CD-ROM, version 2.0, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded. A copy of this CD-ROM is included free with every copy of the textbook purchased from McGraw-Hill, a student-value of over $30, and is also available individually through your local bookstore.

Synopsis:

Designed for courses in Creativity or Three-Dimensional Design, Launching the Imagination: A Guide to Three-Dimensional Design offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this second edition is refined, distilled, and updated, using hundreds of examples drawn from traditional and contemporary sources. Profiles with interviews of artists and designers introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters.

Launching the Imagination is available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in split volumes containing either 2D or 3D design, plus the material on Creativity and Problem-solving.

Launching the Imaginations Core Concepts in Art CD-ROM, version 2.0, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded. A copy of this CD-ROM is included free with every copy of the textbook purchased from McGraw-Hill, a student-value of over $30, and is also available individually through your local bookstore.

About the Author

Mary Stewart the Art Foundations Program Director at Florida State University. She is also the Vice President for Regional Coordinators for Foundations in Art: Theory and Education (F.A.T.E.), which is the national organization for Foundation teaching.

As an artist, Stewart has worked extensively with visual narrative, both in the classroom and in her studio. She has received two grants from the Pennsylvania Council on the Arts for collaborative choreography and has participated in over eighty exhibitions, nationally and internationally.

Table of Contents

Preface

Introduction

**PART 2: CONCEPTS AND CRITICAL THINKING

*CHAPTER 4: CULTIVATING CREATIVITY

Design and Creativity

Seven Characteristics of Creative Thinking

Goal Setting

Time Management

Profile: Nancy Callahan, Artist, and Diane Gallo, Writer

CHAPTER 5: PROBLEM SEEKING AND PROBLEM SOLVING

Problem Seeking

Convergent and Divergent Thinking

Brainstorming

Visual Research

Variations on a Theme

An Open Mind

Profile: Heidi Lasher-Oakes, Sculptor

CHAPTER 6: DEVELOPING CRITICAL THINKING

Establishing Criteria

Form, Subject, and Contents

Stop, Look, Listen, Learn

Types of Critiques

Developing a Long-Term Project

Turn Up the Heat: Pushing Your Project's Potential

Concept and Composition

Accepting Responsibility

Profile: Bob Dacey, Illustrator

CHAPTER 7: CONSTRUCTING MEANING

Building Bridges

Purpose and Intent

Context

Connections

Drama

Aesthetics and Anesthetics

Profile: Ken Botnick, Graphic Designer

PART 3: THREE-DIMENSIONAL DESIGN

CHAPTER 8: ELEMENTS OF THREE-DIMENSIONAL DESIGN

Defining Form

Form and Function

Orthographic Projection

Degrees of Dimensionality

Line

Plane

Volume

Mass

Space

Texture

Light

Color

Time

The complexity of Three-Dimensional Design

Profile: Rodger Mack, Sculptor

CHAPTER 9 PRINCIPLES OF THREE-DIMENSIONAL DESIGN

Unity and Variety

Balance

Scale

Proportion

Emphasis

Repetition and Rhythm

Profile: David MacDonald, Ceramicist

CHAPTER 10: MATERIALS AND METHODS

Choice of Materials

Connections

Transitions

Traditional Materials, Contemporary Uses

Student Materials

Materials and Meanings

Profile: Todd Slaughter, Sculptor

CHAPTER 11: PHYSICAL AND CEREBRAL

Constructed Thought

Physical forces

Cerebral Qualities of Sculptural Objects

Contemporary Questions, Contemporary Answers

Expressing Ideas in Physical Form

Profile: Rick Paul, Sculptor

Glossary

Credits

Index

*Each chapter includes: Key Questions interspersed throughout, Summaries, and Key Terms
**Each Part concludes with Multimedia Resources guide.For student independent study: the Multimedia Resources guide suggested relevant exercises on the Online Learning Center (OLC) and the Core Concepts in Art CD-ROM.For instructors: the Multimedia Resources guide suggests additional resources available on the password-protected teachers OLC and the Instructors Resources CD-ROM such as projects and other assignments.

Product Details

ISBN:
9780072878752
Publisher:
McGraw-Hill Humanities/Social Sciences/Langua
Subject:
Design - General
Author:
Stewart, Mary
Author:
Stewart Mary
Subject:
Sculpture
Subject:
Sculpture & Installation
Subject:
General
Copyright:
Edition Number:
2
Publication Date:
May 2005
Binding:
Paperback
Grade Level:
College/higher education:
Language:
English
Dimensions:
10.82x8.46x.51 in. 1.75 lbs.

Related Subjects

Arts and Entertainment » Art » Style and Design
Computers and Internet » Desktop Publishing » General

Launching the Imagination 3D + CC CD-ROM V3.0
0 stars - 0 reviews
$ In Stock
Product details pages McGraw-Hill Humanities/Social Sciences/Langua - English 9780072878752 Reviews:
"Synopsis" by , Designed for courses in Creativity or Three-Dimensional Design, Launching the Imagination: A Guide to Three-Dimensional Design offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this second edition is refined, distilled, and updated, using hundreds of examples drawn from traditional and contemporary sources. Profiles with interviews of artists and designers introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters.

Launching the Imagination is available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in split volumes containing either 2D or 3D design, plus the material on Creativity and Problem-solving.

Launching the Imaginations Core Concepts in Art CD-ROM, version 2.0, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded. A copy of this CD-ROM is included free with every copy of the textbook purchased from McGraw-Hill, a student-value of over $30, and is also available individually through your local bookstore.

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