Minecraft Adventures B2G1 Free
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Interviews | August 12, 2015

    Jill Owens: IMG Eli Gottlieb: The Powells.com Interview



    Eli GottliebEli Gottlieb has done something unusual — he's written two novels, 20 years apart, from opposing but connected perspectives. The Boy Who Went... Continue »
    1. $17.47 Sale Hardcover add to wish list

      Best Boy

      Eli Gottlieb 9781631490477

    spacer
Qualifying orders ship free.
$78.75
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
25 Remote Warehouse Graphics- General

Mel Scripting for Maya Animators (Morgan Kaufmann Series in Computer Graphics and Geometric Mo)

by

Mel Scripting for Maya Animators (Morgan Kaufmann Series in Computer Graphics and Geometric Mo) Cover

 

Synopses & Reviews

Publisher Comments:

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.

This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.

* Fully updated with several new chapters.

* Profusely illustrated and includes a companion Web site with numerous code examples and scene files.

* The authors bring their extensive experience in professional production studios to provide expert guidance.

Synopsis:

Maya artists and animators face complex problems that are not easily solved with the built-in capabilities of the program. MEL (Maya Embedded Language), the scripting language included with Maya, enables users to automate and customize their work. Programming in MEL is often the first programming task of any kind attempted by an artist or animator. However, learning to program is hard for many artists, and it is very hard to learn how to program MEL by just reading the Maya documentation. In the first edition of MEL Scripting for Maya Animators, Mark Wilkins and Chris Kazmier provided very clear explanations of basic programming concepts to an audience without programming experience. That book earned the reputation as the best introductory book on MEL. Since that edition, Maya has released two new major version upgrades and its user base has continued to grow. Now in a second edition, the book is fully updated to Maya 6 and includes a number of brand new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs.

About the Author

Mark R. Wilkins is a technical director at DreamWorks Animation SKG, where he helped develop a production pipeline using Maya for effects and character animation. Mark also provides training and technical assistance to animators using Maya. He previously worked at Walt Disney Feature Animation in a variety of positions including software engineer and scene setup supervisor. He has contributed to a number of films, including Dinosaur, Mission: Impossible 2, Minority Report, and Madagascar. Mark holds a degree in physics from Harvey Mudd College.Chris Kazmier is a senior technical director at Sony Pictures Imageworks, where he creates computer-generated effects for live-action films. He has worked on projects ranging from The Haunted Mansion to Sony's first all 3D feature animation Open Season. Previously, Chris worked at DreamWorks on Sinbad and at PDI/DreamWorks on the Intel Aliens ad campaign. Credits also include Fox Animation Studio's Titan AE and Anastasia.

Sony Pictures Imageworks, Culver City, California, U.S.A.

Table of Contents

The best introductory book on Maya's scripting language now in a new edition

Product Details

ISBN:
9780120887934
Author:
Wilkins, Mark R.
Publisher:
Morgan Kaufmann Publishers
Author:
Kazmier, Wilkins, Mark R., Chris
Author:
Kazmier, Chris
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Computer animation
Subject:
Graphics-General
Edition Number:
2
Series:
Morgan Kaufmann Series in Computer Graphics and Geometric Mo
Publication Date:
20050731
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
552
Dimensions:
9.25 x 7.5 in

Other books you might like

  1. Coriolanus (Pelican Shakespeare) Used Trade Paper $3.95
  2. A Summer to Die Used Mass Market $1.95
  3. The Bluest Eye (Vintage International)
    Used Trade Paper $8.00
  4. The Tempest (Pelican Shakespeare) New Trade Paper $8.00
  5. Bridge to Terabithia
    Used Trade Paper $1.95
  6. Learning Maya 5: Rendering with CD... Used Trade Paper $6.25

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Multimedia » Animation
Computers and Internet » Networking » General
Science and Mathematics » Agriculture » Crop Science
Science and Mathematics » Biology » General
Science and Mathematics » Nature Studies » Ocean and Marine Biology

Mel Scripting for Maya Animators (Morgan Kaufmann Series in Computer Graphics and Geometric Mo) New Trade Paper
0 stars - 0 reviews
$78.75 In Stock
Product details 552 pages Morgan Kaufmann Publishers - English 9780120887934 Reviews:
"Synopsis" by , Maya artists and animators face complex problems that are not easily solved with the built-in capabilities of the program. MEL (Maya Embedded Language), the scripting language included with Maya, enables users to automate and customize their work. Programming in MEL is often the first programming task of any kind attempted by an artist or animator. However, learning to program is hard for many artists, and it is very hard to learn how to program MEL by just reading the Maya documentation. In the first edition of MEL Scripting for Maya Animators, Mark Wilkins and Chris Kazmier provided very clear explanations of basic programming concepts to an audience without programming experience. That book earned the reputation as the best introductory book on MEL. Since that edition, Maya has released two new major version upgrades and its user base has continued to grow. Now in a second edition, the book is fully updated to Maya 6 and includes a number of brand new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs.

spacer
spacer
  • back to top

FOLLOW US ON...

       
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.