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More copies of this ISBNThis title in other editionsSketching User Experiences: The Workbookby Saul Greenberg
Synopses & ReviewsPublisher Comments:Bill Buxton revolutionized the way people approach design in Morgan Kafumann’s Sketching User Experiences. The book was endorsed by Bill Gates, and named the best innovation book of 2007 by Strategy+Business.
Design sketching is much like what it sounds like: putting pencil to paper as a first step to design of any interactive technology -- website, software application, or mobile devices. Sketching User Experiences book gaves the compelling argument as to why sketching is an integral part of the design process, and provided a series of methodologies for designers. Bill Buxton is now back with a how-to-sketch workbook that applies the methodologies in his book in a simple, straight forward manner. Sketching User Experiences: The Workbook can be used as a complement to any book on UX design. It contains exercises that can be used as stand-alone modules for trainings and for practitioners who want to hone their skills, or as a compliment to ANY book on design. *The essential how-to-sketch workbook from design guru Bill Buxton, author of Sketching User Experiences *Features easy, cost-effective, and fun step-by-step full-color exercises for a variety of design projects *Perfect complement to Buxton’s Sketching User Experience or in a classroom alongside any user experience text Synopsis:In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.
Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice Perfect complement to Buxton s Sketching User Experience or any UX text About the AuthorPhD, Full Professor, Department of Computer Science, University of Calgary
Principal Researcher, Microsoft Research, Redmond, Washington and Toronto, Canada Table of ContentsPart 1. Foundation 1 Introduction 2 What is a Sketch? Part 2. Opening your Mind 3 The Sketchbook 4 Sampling the Real World Part 3. Sketch Methods 5 The Single Image 6 Snapshots of Time 7 Animated Sequence 8 Sequences Involving User Interaction 9 Interactive Modeling Part 4. Sharing with others 10 Storytelling 11 Critiquing 12 Evaluating APPENDIX Registering Images Technique Making Movies Editing Video Techniques What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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Business » Manufacturing and Product Development
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