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How Computer Games Help Children Learn
by David Williamson Shaffer

How Computer Games Help Children Learn Cover

About This Book

ISBN13: 9780230602526
ISBN10: 0230602525
All Product Details

Synopses & Reviews

Publisher Comments:


This book looks at how particular video and computer games (such as Digital Zoo, The Pandora Project, SodaConstructor, and more) can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world.

About the Author

David Williamson Shaffer is Associate Professor of Learning Science at the University of Wisconsin-Madison and Game Scientist at the Academic Advanced Distributed Learning Co-Laboratory. A former teacher, curriculum developer, teacher-trainer, and game designer, he has taught in the United States and with the U.S. Peace Corps in Nepal. He lives in Madison, Wisconsin.

Table of Contents

Foreword: Seeing the Future--James Paul Gee * Introduction * Epistemology: The Debating Game * Knowledge: The Digital Zoo * Skills: Escher's World * Values: The Pandora Project * Identity: Science.net * Beyond the Industrial School: The Future of Education and How We Get There

Product Details

ISBN:
9780230602526
Author:
Shaffer, David Williamson
Publisher:
Palgrave MacMillan
Foreword:
Gee, James Paul
Subject:
Aspects
Subject:
Computers & Technology
Subject:
Video & Electronic - General
Subject:
Social aspects
Subject:
Career education
Subject:
Vocational Guidance
Copyright:
Publication Date:
January 2008
Binding:
Paperback
Language:
English
Pages:
242
Dimensions:
9.16x6.09x.71 in. .66 lbs.