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More copies of this ISBN:This title in other formats:How Computer Games Help Children Learnby David Williamson Shaffer
Synopses & ReviewsPublisher Comments:This book looks at how particular video and computer games (such as Digital Zoo, The Pandora Project, SodaConstructor, and more) can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world. About the AuthorDavid Williamson Shaffer is Associate Professor of Learning Science at the University of Wisconsin-Madison and Game Scientist at the Academic Advanced Distributed Learning Co-Laboratory. A former teacher, curriculum developer, teacher-trainer, and game designer, he has taught in the United States and with the U.S. Peace Corps in Nepal. He lives in Madison, Wisconsin. Table of ContentsForeword: Seeing the Future--James Paul Gee * Introduction * Epistemology: The Debating Game * Knowledge: The Digital Zoo * Skills: Escher's World * Values: The Pandora Project * Identity: Science.net * Beyond the Industrial School: The Future of Education and How We Get There What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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