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    The Book of Jonas

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1 Burnside Child Care and Parenting- Learning

How Computer Games Help Children Learn

by David Williamson Shaffer

How Computer Games Help Children Learn Cover

 

Synopses & Reviews

Publisher Comments:


This book looks at how particular video and computer games (such as Digital Zoo, The Pandora Project, SodaConstructor, and more) can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world.

Synopsis:

A new look at the future of learning

About the Author

David Williamson Shaffer is Associate Professor of Learning Science at the University of Wisconsin-Madison and Game Scientist at the Academic Advanced Distributed Learning Co-Laboratory. A former teacher, curriculum developer, teacher-trainer, and game designer, he has taught in the United States and with the U.S. Peace Corps in Nepal. He lives in Madison, Wisconsin.

Table of Contents

Foreword: Seeing the Future--James Paul Gee * Introduction * Epistemology: The Debating Game * Knowledge: The Digital Zoo * Skills: Escher's World * Values: The Pandora Project * Identity: Science.net * Beyond the Industrial School: The Future of Education and How We Get There

Product Details

ISBN:
9780230602526
Author:
Shaffer, David Williamson
Publisher:
Palgrave MacMillan
Foreword by:
Gee, James Paul
Foreword:
Gee, James Paul
Author:
Gee, James Paul
Subject:
Aspects
Subject:
Computers & Technology
Subject:
Video & Electronic - General
Subject:
Social aspects
Subject:
Career education
Subject:
Vocational Guidance
Subject:
Computer games
Subject:
Learning, psychology of
Subject:
General education.
Subject:
General
Subject:
Political Ideologies - Democracy
Subject:
Education-General
Copyright:
Edition Description:
Trade Paper
Publication Date:
January 2008
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Includes 16 pages bandw illustrations
Pages:
256
Dimensions:
9.04 x 6.07 x 0.62 in

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How Computer Games Help Children Learn Used Trade Paper
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Product details 256 pages Palgrave MacMillan - English 9780230602526 Reviews:
"Synopsis" by ,
A new look at the future of learning
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