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The Iphone Developer's Cookbook: Building Applications with the Iphone SDK (Developer's Library)by Erica Sadun
Out of Print
Synopses & ReviewsPublisher Comments:“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.” –Tim Burks, iPhone Software Developer, TootSweet Software
“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.” –Jacqui Cheng, Associate Editor, Ars Technica
“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.” –Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance
“The iPhone Developer’s Cookbook should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.” –Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc.
“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.” –John Zorko, Sr. Software Engineer, Mobile Devices
“I’ve found this book to be an invaluable resource for those times when I need to quickly grasp a new concept and walk away with a working block of code. Erica has an impressive knowledge of the iPhone platform, is a master at describing technical information, and provides a compendium of excellent code examples.” –John Muchow, 3 Sixty Software, LLC; founder, iPhoneDeveloperTips.com
“This book is the most complete guide if you want coding for the iPhone, covering from the basics to the newest and coolest technologies. I built several applications in the past, but I still learned a huge amount from this book. It is a must-have for every iPhone developer.” –Roberto Gamboni, Software Engineer, AT&T Interactive
“It’s rare that developer cookbooks can both provide good recipes and solid discussion of fundamental techniques, but Erica Sadun's book manages to do both very well.” –Jeremy McNally, Developer, entp Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!
Completely revised and expanded to cover the iPhone 3.0 SDK, The iPhone Developer’s Cookbook is the essential resource for developers building apps for the iPhone and iPod touch. Taking you further than before, this new edition starts out with an introduction to Objective-C 2.0 for developers who might be new to the platform. You’ll learn about Xcode and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include:
Using the iPhone SDK’s visual classes and controllers to design and customize interfaces Using gestures, touches, and other sophisticated iPhone interface capabilities Making the most of tables, views, view controllers, and animations Alerting users with progress bars, audio pings, status bar updates, and other indicators Using new Push Notifications to send alerts, whether your app is running or not Playing audio and video with the MediaKit Working with the Address Book, Core Location, and Sensors Connecting to the Internet, Web services, and networks Embedding flexible maps with MapKit and Google Mobile Maps Building multiplayer games with GameKit Using Core Data to build data-driven applications Selling add-on content and services with In-App Purchasing using StoreKit Building accessible apps with Accessibility Plus
The unique format of The iPhone Developer’s Cookbook presents the code you need to create feature-rich applications that leverage the latest features of the iPhone 3.0 SDK. Over 30,000 iPhone developers turned to the first edition of The iPhone Developer’s Cookbook. So should you! Synopsis:Want to get started fast with Apple’s breakthrough iPhone SDK 3.0? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance and up-to-the-minute code you’ll need!
Well-known iPhone programming guru Erica Sadun has thoroughly revamped this bestseller to cover all the powerful new goodies included in the iPhone SDK 3.0, including Core Data, Game Kit, Push Notifications, and a whole lot more. She’s also added effective jumpstart introductions for developers who are new to Xcode, Interface Builder, or Objective-C 2.0–making this book an indispensable resource for iPhone programmers at every level of experience.
This edition delivers even more of what made the First Edition so popular: tested, ready-to-use code for hundreds of challenges you might encounter, all organized for super-fast access. Using this fully documented, easy-to-customize code, you can get productive immediately and focus your time on creating killer apps, not handling boilerplate tasks!
Coverage includes
· Installing the iPhone 3.0 SDK, registering as a developer, and building your first project · Mastering the Objective-C 2.0 and Cocoa techniques you’ll need in day-to-day iPhone programming · Using the iPhone SDK’s visual classes and controllers to design and customize interfaces · Using gestures, touches, and other sophisticated iPhone interface capabilities · Making the most of tables, views, view controllers, and animations · Alerting users with progress bars, audio pings, status bar updates, and other indicators · Using new Push Notifications to send alerts, whether your app is running or not · Playing audio and video with the Media Kit · Working with the Address Book (people), Core Location (places), and Sensors (things) · Connecting to the Internet, Web services, and networks · Embedding flexible maps with Map Kit and Google Mobile Maps · Building multi-player games with Game Kit · Using Core Data to build data-driven applications · Selling add-on content and services with In-App Purchasing and the Store Kit · Building more accessible apps with Accessibility Plus Synopsis:“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.” —Tim Burks, iPhone Software Developer, TootSweet Software
“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.” —Jacqui Cheng, Associate Editor, Ars Technica
“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.” —Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance
“The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.” —Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc
“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.” —John Zorko, Sr. Software Engineer, Mobile Devices
The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.
Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:
You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!
This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.
About the AuthorErica Sadun is the bestselling author, co-author and contributor to over two-dozen books on Programming, Digital Video, Digital Photography, and Web Design, among others. She blogs for TUAW.com and O'Reilly's Mac DevCenter and Digital Media sites and regularly contributes full-length articles to each of these sites. In addition to being the author of over a dozen iPhone-native applications, Erica holds a PhD in Computer Science from Georgia Tech's Graphics, Visualization and Usability Center. A geek, a programmer, and an author, she's never met a gadget she didn't love. When not writing, she and her geek husband parent three adorable geeks-in-training, who regard their parents with restrained bemusement.
Table of Contents'Preface
Chapter 1: Introducing the iPhone SDK Chapter 2: Objective-C Quick Start Chapter 3: Introducing Xcode Chapter 4: Hands on with Interface Builder Chapter 5: Views Chapter 6: View Controllers Chapter 7: Alerting Users Chapter 8: Basic Tables Chapter 9: Advanced Tables Chapter 10: Working with Media Chapter 11: Controls Chapter 12: Core Location and Mapkit Chapter 13: Address Book Chapter 14: Device Chapter 15: Core Data Chapter 16: New to 3.0 - GameKit, StoreKit, Push Chapter 17: Connecting to Services Chapter 18: Preparing for App Store Chapter 19: Stepping outside the SDK\n ' What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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Computers and Internet » Apple » Applications
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