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My first novel, Love Me Back, was published on September 16. Writing the book took seven years, and along the way three chapters were published in... Continue »
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3 Burnside - Bldg. 2 Mobile and Handheld Devices- iPhone

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Learning IOS Game Programming: A Hands-On Guide to Building Your First Iphone Game (Developer's Library)

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Learning IOS Game Programming: A Hands-On Guide to Building Your First Iphone Game (Developer's Library) Cover

 

Synopses & Reviews

Publisher Comments:

Get Started Fast with iOS Game Programming

 

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

 

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

 

Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.

  

Coverage includes 

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game 

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

 

Praise for Learning iOS Game Programming

 

“An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.”

–Tom Bradley, Software Architect, Designer of TBXML

 

“A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!”

–Sebastien Cardoso

 

“With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.”

–Pablo Gomez Basanta, Founder, Shifting Mind

 

“I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.”

–Eugene Snyetilov

 

“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.”

–Scott D.Yelich

 

“Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.”

–Brandon Middleton, Creator of Tic Tac Toe Ten

 

“This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.”

–Rod Strougo, Founder Prop Group

 

Synopsis:

Learning iPhone Game Programming provides an introduction into the world of writing games on the iPhone, iPod touch, and the iPad. The book assumes no previous knowledge of writing computer games on any platform and will lead the reader through the topics required to create a 2D game.

The book takes you through the process of building a classic 2D side-scrolling game for the iPhone/iPod touch. Along the way, you will be introduced to topics such as OpenGL and how to set it up and use it within a 2D environment, animation, working with bitmap fonts, how to create a tile map, creating a particle system, adding sound effects and music, collision detection, and more.

These concepts are introduced in a simple to understand format leading you from the concept itself to building the game project as you work through the book. This introduction and the implementation approach will also be supported by video tutorials for each chapter of the book. These videos will show the concepts from that chapter being implemented within the game project along with comments and information on what is being done.

Learning iPhone Game Programming takes a tutorial-based approach to iPhone game programming, providing you with the information you need to create your own games for the iPhone, iPod touch, and iPad.

About the Author

Michael Daley currently runs the Europe Middle East and Africa Sales Consultant Product Specialists group for Oracle Communications. He has been programming games since getting his first Sinclair Spectrum 48k computer in 1983.

Table of Contents

Preface

Chapter 1: Game Design

Chapter 2: The Three Ts: Terminology, Technology, and Tools

Chapter 3: The Journey Begins

Chapter 4: The Game Loop

Chapter 5: Image Rendering

Chapter 6: Sprite Sheets

Chapter 7: Animation

Chapter 8: Bitmap Fonts

Chapter 9: Tile Maps

Chapter 10: The Particle Emitter

Chapter 11: Sound

Chapter 12: User Input

Chapter 13: The Game Interface

Chapter 14: Game Objects and Entities

Chapter 15: Collision Detection

Chapter 16: Pulling It All Together

Product Details

ISBN:
9780321699428
Author:
Daley, Michael
Publisher:
Addison-Wesley Professional
Subject:
General
Subject:
Data Transmission Systems - General
Subject:
Networking - General
Copyright:
Edition Description:
Trade paper
Series:
Learning
Publication Date:
September 2010
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Pages:
448
Dimensions:
8.9 x 7 x 0.9 in 689 gr

Related Subjects


Computers and Internet » Computers Reference » General
Computers and Internet » Mobile and Handheld Devices » Apple
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Networking » General
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » Game Design
Science and Mathematics » Physics » General

Learning IOS Game Programming: A Hands-On Guide to Building Your First Iphone Game (Developer's Library) Used Trade Paper
0 stars - 0 reviews
$27.50 In Stock
Product details 448 pages Addison-Wesley Professional - English 9780321699428 Reviews:
"Synopsis" by , Learning iPhone Game Programming provides an introduction into the world of writing games on the iPhone, iPod touch, and the iPad. The book assumes no previous knowledge of writing computer games on any platform and will lead the reader through the topics required to create a 2D game.

The book takes you through the process of building a classic 2D side-scrolling game for the iPhone/iPod touch. Along the way, you will be introduced to topics such as OpenGL and how to set it up and use it within a 2D environment, animation, working with bitmap fonts, how to create a tile map, creating a particle system, adding sound effects and music, collision detection, and more.

These concepts are introduced in a simple to understand format leading you from the concept itself to building the game project as you work through the book. This introduction and the implementation approach will also be supported by video tutorials for each chapter of the book. These videos will show the concepts from that chapter being implemented within the game project along with comments and information on what is being done.

Learning iPhone Game Programming takes a tutorial-based approach to iPhone game programming, providing you with the information you need to create your own games for the iPhone, iPod touch, and iPad.

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