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1 Burnside Children's- Michael L. Printz Award Winners

This title in other editions

Kit's Wilderness

by

Kit's Wilderness Cover

ISBN13: 9780440416050
ISBN10: 0440416051
Condition: Standard
All Product Details

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Synopses & Reviews

Publisher Comments:

1

In Stoneygate there was a wilderness. It was an empty space between the houses and the river, where the ancient pit, the mine, had been. That's where we played Askew's game, the game called Death. We used to gather at the school's gates after the bell had rung. We stood there whispering and giggling. After five minutes, Bobby Carr told us it was time and he led us through the wilderness to Askew's den, a deep hole dug into the earth with old doors slung across it as an entrance and a roof. The place was hidden from the school and from the houses of Stoneygate by the slope and by the tall grasses growing around it. The wild dog Jax waited for us there. When Jax began to growl, Askew drew one of the doors aside. He looked out at us, checked the faces, called us down.

We stumbled one by one down the crumbling steps. We crouched against the walls. The floor was hard-packed clay. Candles burned in niches in the walls. There was a heap of bones in a corner. Askew told us they were human bones, discovered when he'd dug this place. There was a blackened ditch where a fire burned in winter. The den was lined with dried mud. Askew had carved pictures of us all, of animals, of the dogs and cats we owned, of the wild dog Jax, of imagined monsters and demons, of the gates of Heaven and the snapping jaws of Hell. He wrote into the walls the names of all of us who'd died in there. My friend Allie Keenan sat across the den from me. The blankness in her eyes said: You're on your own down here.

Askew wore black jeans, black sneakers, a black T-shirt with "Megadeth" in white across it. He lit a cigarette and passed it round the ring. He passed around a jug of water that he said was special water, collected from a spring that had its source in the blocked-up tunnels of the ancient coal mine far below. He crouched at the center, sharpening his sheath knife on a stone. His dark hair tumbled across his eyes, his pale face flickered in the candlelight.

"You have come into this ancient place to play the game called Death," he whispered.

He laid the knife at the center on a square of glass. He eyed us all. We chewed our lips, held our breath, our hearts thudded. Sometimes a squeak of fear from someone, sometimes a stifled snigger.

"Whose turn is it to die?" he whispered.

He spun the knife.

We chanted, "Death Death Death Death . . ."

And then the knife stopped, pointing at the player.

The player had to reach out, to take Askew's hand. Askew drew him from the fringes to the center.

"There will be a death this day," said Askew.

The player had to kneel before Askew, then crouch on all fours. He had to breathe deeply and slowly, then quickly and more quickly still. He had to lift his head and stare into Askew's eyes. Askew held the knife before his face.

"Do you abandon life?" said Askew.

"I abandon life."

"Do you truly wish to die?"

"I truly wish to die."

Askew held his shoulder. He whispered gently into his ear, then with his thumb and index finger he closed the player's eyes and said, "This is Death."

And the player fell to the floor, dead still, while the rest of us gathered in a ring around him.

"Rest in peace," said Askew.

"Rest in peace," said all of us.

Then Askew slid the door aside and we climbed out into the light. Askew came out last. He slid the door back into place, leaving the dead one in the dark.

We lay together in the long grass, in the sunlight, by the shining river.

Askew crouched apart from us, smoking a cigarette, hunched over, sunk in his gloom.

We waited for the dead one to come back.

Sometimes the dead came quickly back to us. Sometimes it took an age, and on those days our whispering and sniggering came to an end. We glanced nervously at each other, chewed our nails. As time went on, the more nervous ones lifted their schoolbags, glanced fearfully at Askew, set off singly or in pairs toward home. Sometimes we whispered of sliding the door back in order to check on our friend down there, but Askew, without turning to us, would snap,

"No. Death has its own time. Wake him now and all he'll know forever after is a waking death."

So we waited, in silence and dread. In the end, everyone came back. We saw at last the white fingers gripping the door from below. The door slid back. The player scrambled out. He blinked in the light, stared at us. He grinned sheepishly, or stared in amazement, as if emerged from an astounding dream.

Askew didn't move.

"Resurrection, eh?" he murmured. He laughed dryly to himself.

We gathered around the dead one.

"What was it like?" we whispered. "What was it like?"

We left Askew hunched there by the river, strolled back together through the wilderness with the dead one in our midst.

Review:

"A thrilling and spine-tingling ride." Publishers Weekly

Review:

"A heartbreakingly real world fused with magical realism....[The book's] ruminations about death and the healing power of love will strike children in unsuspected ways." Booklist

Review:

"A whirl of ghosts and dreams, stories-within-stories, joy, heartache, and redemption." Kirkus Reviews

Review:

"Kit's Wilderness establishes Almond as the most exciting new voice in children's books of this decade" Literary Review, London

Synopsis:

"It was very deep, Kit. Very dark. And every one of us was scared of it. As a lad I'd wake up trembling, knowing that as a Watson born in Stoneygate I'd soon be following my ancestors into the pit".

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit's recently widowed grandfather. When Kit meets John Askew, another boy whose family has both worked and died in the mines, Askew invites Kit to join him in a game called Death. As Kit's grandfather tells him stories of the mine's past and the history of the Watson family, Askew takes Kit into the mines, where the boys look for the childhood ghosts of their long-gone ancestors.

Synopsis:

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently widowed grandfather. When Kit meets John Askew, another boy whose family had both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. Kit’s association with Askew takes him into the mines where the boys look to find the childhood ghosts of their long-gone ancestors.

Synopsis:

The Printz Award–winning classic gets a new look.

Written in haunting, lyrical prose, Kit’s Wilderness examines the bonds of family from one generation to the next, and explores how meaning and beauty can be revealed from the depths of darkness.

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently widowed grandfather. When Kit meets John Askew, another boy whose family has both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. As Kit’s grandfather tells him stories of the mine’s past and the history of the Watson family, Askew takes Kit into the mines, where the boys look to find the childhood ghosts of their long-gone ancestors.

A Michael L. Printz Award Winner

An ALA Notable Book

A Publishers Weekly Best Book

About the Author

David Almond grew up in a large family in northeastern England. He worked as a postman, a brush salesman, an editor, and a teacher but began to write seriously after he finished college. He lives in England with his partner and their daughter.

What Our Readers Are Saying

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Average customer rating based on 1 comment:

sharris60, February 28, 2009 (view all comments by sharris60)
Kits Wilderness was an exceptionally good book but not a book i would recomend to someone. The author used to much detail, wich pretty much ruined the book. At points in the book I was begining to wander why it won an award.
Was this comment helpful? | Yes | No
(3 of 6 readers found this comment helpful)

Product Details

ISBN:
9780440416050
Author:
Almond, David
Publisher:
Laurel Leaf Library
Location:
New York
Subject:
Social Situations - Friendship
Subject:
England
Subject:
Ghost stories
Subject:
Grandfathers
Subject:
Old age
Subject:
Coal mines and mining
Subject:
Children's 12-Up - Family
Subject:
Social Issues - Friendship
Subject:
Ghosts
Subject:
Situations / Friendship
Subject:
Children s Young Adult-Social Issue Fiction-Friendship
Subject:
Children s Young Adult-Social Issue Fiction
Copyright:
Edition Description:
Mass market paperback
Series Volume:
01-03-009
Publication Date:
20010931
Binding:
MASS MARKET
Grade Level:
from 7
Language:
English
Pages:
256
Dimensions:
6.86x4.22x.70 in. .28 lbs.
Age Level:
13-17

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Related Subjects

Children's » Awards » Michael L. Printz Award Winners
Children's » Historical Fiction
Children's » Scary Stories » General
Young Adult » Fiction » Social Issues » Friendship
Young Adult » General

Kit's Wilderness Used Mass Market
0 stars - 0 reviews
$4.50 In Stock
Product details 256 pages Laurel-Leaf Books - English 9780440416050 Reviews:
"Review" by , "A thrilling and spine-tingling ride."
"Review" by , "A heartbreakingly real world fused with magical realism....[The book's] ruminations about death and the healing power of love will strike children in unsuspected ways."
"Review" by , "A whirl of ghosts and dreams, stories-within-stories, joy, heartache, and redemption."
"Review" by , "Kit's Wilderness establishes Almond as the most exciting new voice in children's books of this decade"
"Synopsis" by , "It was very deep, Kit. Very dark. And every one of us was scared of it. As a lad I'd wake up trembling, knowing that as a Watson born in Stoneygate I'd soon be following my ancestors into the pit".

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit's recently widowed grandfather. When Kit meets John Askew, another boy whose family has both worked and died in the mines, Askew invites Kit to join him in a game called Death. As Kit's grandfather tells him stories of the mine's past and the history of the Watson family, Askew takes Kit into the mines, where the boys look for the childhood ghosts of their long-gone ancestors.

"Synopsis" by , The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently widowed grandfather. When Kit meets John Askew, another boy whose family had both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. Kit’s association with Askew takes him into the mines where the boys look to find the childhood ghosts of their long-gone ancestors.
"Synopsis" by , The Printz Award–winning classic gets a new look.

Written in haunting, lyrical prose, Kit’s Wilderness examines the bonds of family from one generation to the next, and explores how meaning and beauty can be revealed from the depths of darkness.

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently widowed grandfather. When Kit meets John Askew, another boy whose family has both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. As Kit’s grandfather tells him stories of the mine’s past and the history of the Watson family, Askew takes Kit into the mines, where the boys look to find the childhood ghosts of their long-gone ancestors.

A Michael L. Printz Award Winner

An ALA Notable Book

A Publishers Weekly Best Book

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