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Java for Dummies (For Dummies)by Barry Burd
Out of Print
Synopses & Reviews
Jumpin' Java! The bestselling Java beginner's book is now fully updated for Java 7!
Java, the object-oriented programming language that works on almost any computer, is what powers many of those cool multimedia applications. Thousands have learned Java programming from previous editions of this book — now it's your turn! Whether you're new to programming or already know a little Visual Basic or C++, you'll be doing Java in a jiffy.
Open the book and find:
Visit the companion website at www.dummies.com/go/javafordummies5e for lots of code samples that you can use in your Java programs
The top-selling beginning Java book is now fully updated for Java 7!
Java is the platform-independent, object-oriented programming language used for developing web and mobile applications. The revised version offers new functionality and features that have programmers excited, and this popular guide covers them all. This book helps programmers create basic Java objects and learn when they can reuse existing code. It's just what inexperienced Java developers need to get going quickly with Java 2 Standard Edition 7.0 (J2SE 7.0) and Java Development Kit 7.0 (JDK 7).
Written by a Java trainer, Java For Dummies, 5th Edition will enable even novice programmers to start creating Java applications quickly and easily.
Here's the top-selling beginning Java book, fully updated for Java 7
Barry Burd (Madison, NJ) is a computer science professor at Drew University where he has been named to Drew's "List of Teachers Ranked as Excellent by Students" five times. He writes frequently for several publications including JavaBoutique.com and BZ Media's Eclipse Review magazine.
About the Author
Barry Burd, PhD, is a professor of mathematics and computer science at Drew University. He frequently contributes to various online technology resources, including JavaBoutique.com, and is the author of Ruby On Rails For Dummies and the previous edition of this book.
Table of Contents
Part I: Getting Started
Chapter 1: All about Java
Chapter 2: All about Software
Chapter 3: Using the Basic Building Blocks
Part II: Writing Your Own Java Programs
Chapter 4: Making the Most of Variables and Their Values
Chapter 5: Controlling Program Flow with Decision-Making Statements
Chapter 6: Controlling Program Flow with Loops
Part III: Working with the Big Picture: Object-Oriented Programming
Chapter 7: Thinking in Terms of Classes and Objects
Chapter 8: Saving Time and Money: Reusing Existing Code
Chapter 9: Constructing New Objects
Part IV: Savvy Java Techniques
Chapter 10: Putting Variables and Methods Where They Belong
Chapter 11: Using Arrays and Collections to Juggle Values
Chapter 12: Looking Good When Things Take Unexpected Turns
Chapter 13: Sharing Names among the Parts of a Java Program
Chapter 14: Responding to Keystrokes and Mouse Clicks
Chapter 15: Writing Java Applets
Chapter 16: Using Java Database Connectivity
Part V: The Part of Tens
Chapter 17: Ten Ways to Avoid Mistakes
Chapter 18: Ten Websites for Java
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