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Iphone SDK Application Development: Building Applications for the Appstoreby Jonathon Zdziarski
Synopses & Reviews
This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.
This book will help you:
iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.
Book News Annotation:
Apple's iPhone SDK, announced in March 2008, allows developers to design commercial applications for the iPhone. Covering the officially sanctioned Apple SDK and subsequent APIs used to develop applications tailored to the AppStore, this book supplies code needed to create mobile applications and games for the iPhone and iPod Touch, using the Apple SDK. The iPhone development paradigm is introduced, and the frameworks key to designing full-featured software on the iPhone is described. Tips, warnings, and code are included. The book is geared toward novice and experienced developers who have some prior knowledge of coding. The author, a research scientist, played a key role in opening the iPhone's environment to third-party software development. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)
This practical book offers programmers the knowledge and code they need to create cutting-edge mobile applications, using Apple's iPhone SDK. It covers development environment for both the iPhone and iPod Touch, from windows and navigation bars to more advanced layers of the iPhone SDK, such as screen transitions.
If you\'re interested in developing applications for Apple\'s Mac OS X platform, but prefer to use a sleek, developer-friendly language, MacRuby is ideal. This in-depth guide shows you how this Apple implementation of the Ruby language provides access to all of the features available to Objective-C programmers. You\'ll get clear, detailed explanations of MacRuby, including quick programming techniques such as prototyping classes.
Ideal for programmers of all experience levels, MacRuby: The Definitive Guide is packed with code samples. If you\'re a programmer familiar with Ruby, you can tap your skills to take advantage of Interface Builder, the Cocoa libraries, Objective-C runtime, and more. If you already develop with Cocoa, you\'ll discover how MacRuby will improve your productivity.
This practical book offers programmers the knowledge and code they need to create cutting-edge mobile applications, using Apple's iPhone SDK. The iPhone is one of the hottest new pieces of technology: a fully functional portable Unix operating system with the most advanced handheld user interface in existence. iPhone SDK Application Development covers development environment for both the iPhone and iPod Touch, from windows and navigation bars to more advanced layers of the iPhone SDK, such as screen transitions, low-level graphics rendering using CoreSurface, the MultiTouch API, and digital sound and music rendering with Celestial and CoreAudio. With this book, you will:
Understand how the iPhone works internally, with a complete introduction to the technology Learn how different iPhone components interact with each other Use your existing Mac OS X development skills by understanding the similarities between iPhone and Mac OS X Leopard Learn about the iPhone-specific APIs, such as the user interface, to develop custom iPhone applications Get code examples to help you write various features of your application
With iPhone SDK Application Development, you'll learn how to create effective iPhone applications and games with the same tools Apple uses.
About the Author
Jonathan Zdziarski is better known as the hacker "NerveGas" in the iPhone development community. His work in cracking the iPhone helped lead the effort to port the first open source applications, and his book, iPhone Open Application Development, taught developers how to write applications for the popular device long before Apple introduced its own SDK. Prior to the release of iPhone Forensics, Jonathan wrote and supported an iPhone forensics manual distributed exclusively to law enforcement. Jonathan frequently consults law enforcement agencies and assists forensic examiners in their investigations. He teaches an iPhone forensics workshop in his spare time to train forensic examiners and corporate security personnel.
Jonathan is also a full-time research scientist specializing in machine learning technology to combat online fraud and spam, an effort that led him to develop networking products capable of learning how to protect customers. He is founder of the DSPAM project, a high-profile, next-generation spam filter that was acquired in 2006 by Sensory Networks, Inc. He lectures widely on the topic of spam and is a foremost researcher in the fields of machine-learning and algorithmic theory.
Jonathan's website is zdziarski.com.
Table of Contents
ForewordPrefaceChapter 1: Getting Started with the iPhone SDKChapter 2: Interface Builder: Xcodes GUI for GUIsChapter 3: Introduction to UI KitChapter 4: Multi-Touch Events and GeometryChapter 5: Layer Programming with Quartz CoreChapter 6: Making a Racket: Audio Toolbox and AVFoundationChapter 7: Network Programming with CFNetworkChapter 8: Getting a Fix: Core LocationChapter 9: Address Book FrameworksChapter 10: Advanced UI Kit DesignChapter 11: Application SettingsChapter 12: Cover FlowChapter 13: Page FlickingChapter 14: Media Player FrameworkColophon
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