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Original Essays | September 17, 2014

Merritt Tierce: IMG Has My Husband Read It?



My first novel, Love Me Back, was published on September 16. Writing the book took seven years, and along the way three chapters were published in... Continue »
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    Love Me Back

    Merritt Tierce 9780385538077

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1 Beaverton Mobile and Handheld Devices- Apple Programming and Development

Iphone Game Development: Developing 2D & 3D Games in Objective-C

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Iphone Game Development: Developing 2D & 3D Games in Objective-C Cover

 

Synopses & Reviews

Publisher Comments:

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

  • Learn how to develop iPhone games that provide engaging user experiences
  • Become familiar with Objective-C and the Xcode suite of tools
  • Learn what it takes to adapt the iPhone interface to games
  • Create a robust, scalable framework for a game app
  • Understand the requirements for implementing 2D and 3D graphics
  • Learn how to add music and audio effects, as well as menus and controls
  • Get instructions for publishing your game to the App Store

Synopsis:

If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.

Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games.

Topics include:

Basics of Objective-C and iPhone programming with XCode How to create a robust, scalable framework for a game Considerations for adapting the iPhone interface to games 2D and 3D graphics Animation and integrating with a physics engine Music and audio effects Menus and controls Publishing to the AppStore

Synopsis:

This book teaches game developers of all experience levels how to take advantage of the iPhone's innovative and flexible development platform. "iPhone Game Development" will provide readers with knowledge to create games for Apple's iPhone. Readers will find everything from game development basics and an introduction to iPhone programming to tips on using APIs to develop in-game physics and strategies for AppStore publication. This book includes lots of examples.

About the Author

Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California.

Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.

Table of Contents

PrefaceChapter 1: Introduction to the iPhoneChapter 2: Game Engine AnatomyChapter 3: The FrameworkChapter 4: 2D Game EngineChapter 5: 3D GamesChapter 6: Considerations for Game DesignReferencesColophon

Product Details

ISBN:
9780596159856
Author:
Zirkle, Paul
Publisher:
O'Reilly Media
Author:
Hogue, Joe
Subject:
Programming - Games
Subject:
Digital Media - Graphics Applications
Subject:
Digital Media - Video & Animation
Subject:
Computer Graphics - Game Programming
Subject:
Software Engineering-Game Design
Subject:
2D;3D;Apple;Objective-C;audio;development;games;graphics;iPhone;mobile
Subject:
CourseSmart Subject Description
Copyright:
Edition Description:
Print PDF
Series:
Animal Guide
Publication Date:
20091131
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
260
Dimensions:
9.12x7.06x.55 in. .74 lbs.

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Related Subjects

Computers and Internet » Apple » Applications
Computers and Internet » Graphics » Digital Media » Graphics Applications
Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Mobile and Handheld Devices » Apple
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Software Engineering » Game Design

Iphone Game Development: Developing 2D & 3D Games in Objective-C Used Trade Paper
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$11.95 In Stock
Product details 260 pages O'Reilly Media - English 9780596159856 Reviews:
"Synopsis" by , If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.

Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games.

Topics include:

Basics of Objective-C and iPhone programming with XCode How to create a robust, scalable framework for a game Considerations for adapting the iPhone interface to games 2D and 3D graphics Animation and integrating with a physics engine Music and audio effects Menus and controls Publishing to the AppStore

"Synopsis" by ,
This book teaches game developers of all experience levels how to take advantage of the iPhone's innovative and flexible development platform. "iPhone Game Development" will provide readers with knowledge to create games for Apple's iPhone. Readers will find everything from game development basics and an introduction to iPhone programming to tips on using APIs to develop in-game physics and strategies for AppStore publication. This book includes lots of examples.
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