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Real World Haskellby Bryan Osullivan
Synopses & Reviews
This easy-to-use, fast-moving tutorial introduces you to functional programming with Haskell. You'll learn how to use Haskell in a variety of practical ways, from short scripts to large and demanding applications. Real World Haskell takes you through the basics of functional programming at a brisk pace, and then helps you increase your understanding of Haskell in real-world issues like I/O, performance, dealing with data, concurrency, and more as you move through each chapter.
You'll find plenty of hands-on exercises, along with examples of real Haskell programs that you can modify, compile, and run. Whether or not you've used a functional language before, if you want to understand why Haskell is coming into its own as a practical language in so many major organizations, Real World Haskell is the best place to start.
Book News Annotation:
Hackers and authors O'Sullivan, Goerzen, and Stewart provide a well- organized, easy-to-follow tutorial. The manual illustrates how to use Haskell, a versatile and increasingly popular language. The manual will help users: understand the differences between procedural and functional programming, learn the program's features and how to use them to develop programs, take advantage of the power of multicore systems through concurrent and parallel programming, and write solid code with automated tests, code coverage, and error handling. Explanations are detailed and clearly written. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)
Targeting software developers who want to learn the practical functions of Haskell, this resource introduces the language of the program and pays special attention to issues such as performance, dealing with external data, and Web applications.
About the Author
Bryan O'Sullivan is an Irish hacker and writer who likes distributed systems, open source software, and programming languages. He was a member of the initial design team for the Jini network service architecture (subsequently open sourced as Apache River). He has made significant contributions to, and written a book about, the popular Mercurial revision control system. He lives in San Francisco with his wife and sons. Whenever he can, he runs off to climb rocks.
John Goerzen is an American hacker and author. He has written a number of real-world Haskell libraries and applications, including the HDBC database interface, the ConfigFile configuration file interface, a podcast downloader, and various other libraries relating to networks, parsing, logging, and POSIX code. John has been a developer for the Debian GNU/Linux operating system project for over 10 years and maintains numerous Haskell libraries and code for Debian. He also served as President of Software in the Public Interest, Inc., the legal parent organization of Debian. John lives in rural Kansas with his wife and son, where he enjoys photography and geocaching.
Don Stewart is an Australian hacker based in Portland, Oregon. Don has been involved in a diverse range of Haskell projects, including practical libraries, such as Data.ByteString and Data.Binary, as well as applying the Haskell philosophy to real-world applications including compilers, linkers, text editors, network servers, and systems software. His recent work has focused on optimizing Haskell for high-performance scenarios, using techniques from term rewriting.
Table of Contents
DedicationPrefaceChapter 1: Getting StartedChapter 2: Types and FunctionsChapter 3: Defining Types, Streamlining FunctionsChapter 4: Functional ProgrammingChapter 5: Writing a Library: Working with JSON DataChapter 6: Using TypeclassesChapter 7: I/OChapter 8: Efficient File Processing, Regular Expressions, and Filename MatchingChapter 9: I/O Case Study: A Library for Searching the FilesystemChapter 10: Code Case Study: Parsing a Binary Data FormatChapter 11: Testing and Quality AssuranceChapter 12: Barcode RecognitionChapter 13: Data StructuresChapter 14: MonadsChapter 15: Programming with MonadsChapter 16: Using ParsecChapter 17: Interfacing with C: The FFIChapter 18: Monad TransformersChapter 19: Error HandlingChapter 20: Systems Programming in HaskellChapter 21: Using DatabasesChapter 22: Extended Example: Web Client ProgrammingChapter 23: GUI Programming with gtk2hsChapter 24: Concurrent and Multicore ProgrammingChapter 25: Profiling and OptimizationChapter 26: Advanced Library Design: Building a Bloom FilterChapter 27: Sockets and SyslogChapter 28: Software Transactional MemoryInstalling GHC and Haskell LibrariesCharacters, Strings, and Escaping RulesColophon
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