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Learning Iphone Programming: From Xcode to App Storeby Alasdair Allan
Synopses & Reviews
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.
Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps.
For those who want to start programming for the iPhone or iPod Touch, this book offers an easy-to-follow guide. Learn about the Xcode suite of tools, the Objective-C programming language, and the core frameworks by writing sample apps.
About the Author
Alasdair Allan is a senior research fellow in Astronomy at the University of Exeter. As part of his work there he is building a distributed peer-to-peer network of telescopes which, acting autonomously, will reactively schedule observations of time-critical events. On the side, Alasdair runs a small technology consulting business writing bespoke software and building open hardware, and is currently developing a series of iPhone applications to monitor and manage cloud based services and distributed sensor networks.
Table of Contents
PrefaceChapter 1: Why Go Native?Chapter 2: Becoming a DeveloperChapter 3: Your First iPhone AppChapter 4: Coding in Objective-CChapter 5: Table-View-Based ApplicationsChapter 6: Other View ControllersChapter 7: Connecting to the NetworkChapter 8: Handling DataChapter 9: Distributing Your ApplicationChapter 10: Using SensorsChapter 11: Geolocation and MappingChapter 12: Integrating Your ApplicationChapter 13: Other Native PlatformsChapter 14: Going FurtherColophon
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