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eBook editions

Epic

by Conor Kostick

Epic Cover

 

Synopses & Reviews

Publisher Comments:

Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing.

When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic’s tyranny over New Earth. But if they lose . . .

Watch a QuickTime trailer for this book.

Review:

"'Irish author Kostick's powerful debut imagines an agrarian world where violence is illegal, except within a massive computer game that provides the economic and governmental structure for society. When they're not working in the salt mines of New Earth, everyone spends their time in the online game, Epic, accumulating resources and completing quests. Erik is frustrated both with the game and with his father, Harald, who refuses to play. Harald does eventually appear in the arena to demand more solar panels for his community, but his appearance unearths a secret in his past, and he is sent into exile. Erik finds a loophole that allows him to defeat a red dragon, making him one of the wealthiest players in the game; suddenly he is a threat to Central Allocations, a team of powerful players that are the world's de facto rulers, even though they do not fully understand the system they are manipulating. As the game becomes self-aware, there are whispers of a revolution among those who would use the game's technology for conversations and elections rather than endless fighting. Kostick manages to aim his allegory at two separate targets: the pointless wastefulness of a government too big to correct its course or even know its true nature, and, on a slightly more trivial note, the waste of time gamers spend in their online 'second lives.' The elegant conclusion will linger with readers. Ages 12-up.' Publishers Weekly (Starred Review) (Copyright Reed Business Information, Inc.)"

Synopsis:

On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game — The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.

About the Author

Conor Kostick was a designer for the world’s first live fantasy role-playing game. He lives in Dublin, Ireland, where he teaches medieval history at Trinity College. Epic is his first novel.

Product Details

ISBN:
9780670061792
Author:
Kostick, Conor
Publisher:
Viking Juvenile
Subject:
Science Fiction, Fantasy, & Magic
Subject:
Science fiction
Subject:
Video games
Subject:
Children's 12-Up - Fiction - Science Fiction
Subject:
Action & Adventure - General
Subject:
Fantasy & Magic
Subject:
General-General
Edition Description:
B-Hardcover
Publication Date:
20070405
Binding:
Hardback
Grade Level:
from 7 up to AND UP
Language:
English
Pages:
384
Dimensions:
8.48x5.84x1.24 in. 1.06 lbs.
Age Level:
13-17

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Related Aisles

Epic New Hardcover
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$17.99 In Stock
Product details 384 pages Viking Children's Books - English 9780670061792 Reviews:
"Publishers Weekly Review" by , "'Irish author Kostick's powerful debut imagines an agrarian world where violence is illegal, except within a massive computer game that provides the economic and governmental structure for society. When they're not working in the salt mines of New Earth, everyone spends their time in the online game, Epic, accumulating resources and completing quests. Erik is frustrated both with the game and with his father, Harald, who refuses to play. Harald does eventually appear in the arena to demand more solar panels for his community, but his appearance unearths a secret in his past, and he is sent into exile. Erik finds a loophole that allows him to defeat a red dragon, making him one of the wealthiest players in the game; suddenly he is a threat to Central Allocations, a team of powerful players that are the world's de facto rulers, even though they do not fully understand the system they are manipulating. As the game becomes self-aware, there are whispers of a revolution among those who would use the game's technology for conversations and elections rather than endless fighting. Kostick manages to aim his allegory at two separate targets: the pointless wastefulness of a government too big to correct its course or even know its true nature, and, on a slightly more trivial note, the waste of time gamers spend in their online 'second lives.' The elegant conclusion will linger with readers. Ages 12-up.' Publishers Weekly (Starred Review) (Copyright Reed Business Information, Inc.)"
"Synopsis" by , On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game — The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.
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