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    The Quick

    Lauren Owen 9780812993271

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Wpf 4 Unleashed (Unleashed)

by

Wpf 4 Unleashed (Unleashed) Cover

 

Synopses & Reviews

Publisher Comments:

The #1 WPF Book--Now Updated for WPF 4!

 

Full Color: Code samples appear as they do in Visual Studio!

 

Thorough, authoritative coverage, practical examples, clear writing, and full-color presentation make this one of the most widely acclaimed programming books of the last decade.

 

Windows Presentation Foundation (WPF) is the recommended technology for creating Windows user interfaces, giving you the power to create richer and more compelling applications than you dreamed possible. Whether you want to develop traditional user interfaces or integrate 3D graphics, audio/video, animation, dynamic skinning, multi-touch, rich document support, speech recognition, or more, WPF enables you to do so in a seamless, resolution-independent manner. WPF 4 Unleashed is the authoritative book that covers it all, in a practical and approachable fashion, authored by WPF guru and Microsoft developer Adam Nathan. 

  • Covers everything you need to know about Extensible Application Markup Language (XAML)
  • Examines the WPF feature areas in incredible depth: controls, layout, resources, data binding, styling, graphics, animation, and more
  • Highlights the latest features, such as multi-touch, text rendering improvements, XAML language enhancements, new controls, the Visual State Manager, easing functions, and much more
  • Delves into topics that aren’t covered by most books: 3D, speech, audio/video, documents, effects
  • Shows how to create popular UI elements, such as Galleries, ScreenTips, and more
  • Demonstrates how to create sophisticated UI mechanisms, such as Visual Studio-like collapsible/dockable panes
  • Explains how to create first-class custom controls for WPF
  • Demonstrates how to create hybrid WPF software that leverages Windows Forms, DirectX, ActiveX, or other non-WPF technologies
  • Explains how to exploit new Windows 7 features, such as Jump Lists and taskbar customizations

Book News Annotation:

This programming tutorial for software developers is designed to be accessible even for people who are new to the .NET Framework. This second edition covers new features introduced in WPF 3.5, WPF 3.5 SPI, and WPF 4. Coverage includes building a WPF application, controls, features for professional developers, and rich media. Advanced topics discussed include interoperability with non-WPF technologies, custom controls, and custom panels. Examples appear in XAML and C#, and in C++/CLI for interoperability discussions. The book's layout offers code elements in different colors, color used in explanatory diagrams, and color screenshots, plus FAQ sidebars and warning boxes. Use of the book requires the .NET Framework 4.0 and Windows; the Windows Software Development Kit and Visual Studio 2010 are also recommended. Source code is available on a web site. Nathan is a software engineer. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

The #1 WPF book is now fully updated for all the latest features in WPF 4.0!

 

  • WPF is the recommended technology for creating user interfaces for Windows programs
  • Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio
  • Thorough, authoritative coverage, practical examples, clear writing, and full-color presentation make this one the most widely acclaimed programming books of recent times
  •  

    Windows Presentation Foundation (WPF) is the recommended technology for creating user interfaces in .NET applications - whether you're creating traditional user interfaces or integrating 3D graphics, multimedia, animation, dynamic skinning, rich document support, speech recognition, or more. It is also a superset of Silverlight, so you can leverage the same knowledge, code, and tools even when targeting cross-platform, cross-device applications inside or outside a Web browser. The first edition of Windows Presentation Foundation Unleashed was not only the best selling book on WPF 3.5, but was also commonly acclaimed as the best book on the subject. It was widely praised for the clarity of the writing, the thoroughness of the coverage, the practicality of the examples, and the sophistication of its form and style. This new edition builds on the strengths of its predecessor, while adding information on the many new features coming in WPF 4.0.

    About the Author

    Adam Nathan is a principal software development engineer for Microsoft Visual Studio, the latest version of which has been transformed into a first-class WPF application. Adam was previously the founding developer and architect for Popfly, Microsoft’s first product built on Silverlight, named one of the 25 most innovative products of 2007 by PCWorld Magazine. Having started his career on Microsoft’s Common Language Runtime team, Adam has been at the core of .NET and WPF technologies since the very beginning.

     

    Adam’s books have been considered required reading by many inside Microsoft and throughout the industry. He is the author of the best-selling WPF Unleashed (Sams, 2006) that was nominated for a 2008 Jolt Award, Silverlight 1.0 Unleashed (Sams, 2008), and .NET and COM: The Complete Interoperability Guide (Sams, 2002); a coauthor of ASP.NET: Tips, Tutorials, and Code (Sams, 2001); and a contributor to books including .NET Framework Standard Library Annotated Reference, Volume 2 (Addison-Wesley, 2005) and Windows Developer Power Tools (O’Reilly, 2006). Adam is also the creator of PINVOKE.NET and its Visual Studio add-in. You can find him online at www.adamnathan.net, or @adamnathan on Twitter.

    Table of Contents

    Introduction     1

    Who Should Read This Book?      2

    Software Requirements     3

    Code Examples     4

    How This Book Is Organized     4

    Part I: Background     4

    Part II: Building a WPF Application     4

    Part III: Controls     5

    Part IV: Features for Professional Developers     5

    Part V: Rich Media     5

    Part VI: Advanced Topics     6

    Conventions Used in This Book     6

     

    Part I Background

    Chapter 1: Why WPF, and What About Silverlight?      9

    A Look at the Past      10

    Enter WPF     11

    The Evolution of WPF     14

    Enhancements in WPF 3.5 and WPF 3.5 SP1     15

    Enhancements in WPF 4     16

    What About Silverlight?      18

    Summary     19

     

    Chapter 2: XAML Demystified     21

    XAML Defined     23

    Elements and Attributes     24

    Namespaces      26

    Property Elements     29

    Type Converters     30

    Markup Extensions     32

    Children of Object Elements .      35

    The Content Property     35

    Collection Items     36

    More Type Conversion     38

    Mixing XAML with Procedural Code     40

    Loading and Parsing XAML at Runtime     40

    Compiling XAML     43

    Introducing XAML2009     48

    Full Generics Support     49

    Dictionary Keys of Any Type     50

    Built-In System Data Types     50

    Instantiating Objects with Non-Default Constructors     51

    Getting Instances via Factory Methods     51

    Event Handler Flexibility     52

    Defining New Properties     53

    Fun with XAML Readers and Writers     53

    Overview     53

    The Node Loop     56

    Reading XAML     57

    Writing to Live Objects      61

    Writing to XML     63

    XamlServices     64

    XAML Keywords     67

    Summary     70

    Complaint 1: XML Is Too Verbose to Type     71

    Complaint 2: XML-Based Systems Have Poor Performance     71

     

    Chapter 3: WPF Fundamentals     73

    A Tour of the Class Hierarchy     73

    Logical and Visual Trees     75

    Dependency Properties     80

    A Dependency Property Implementation     81

    Change Notification     83

    Property Value Inheritance     85

    Support for Multiple Providers     87

    Attached Properties     89

    Summary     93

     

    Part II Building a WPF Application

    Chapter 4: Sizing, Positioning, and Transforming Elements     97

    Controlling Size     98

    Height and Width     98

    Margin and Padding     100

    Visibility     102

    Controlling Position     103

    Alignment     103

    Content Alignment     104

    FlowDirection     105

    Applying Transforms     106

    RotateTransform     108

    ScaleTransform.      109

    SkewTransform.      112

    TranslateTransform     112

    MatrixTransform     112

    Combining Transforms     113

    Summary     114

     

    Chapter 5: Layout with Panels     115

    Canvas     116

    StackPanel     118

    WrapPanel     120

    DockPanel     122

    Grid     125

    Sizing the Rows and Columns     130

    Interactive Sizing with GridSplitter     132

    Sharing Row and Column Sizes     134

    Comparing Grid to Other Panels     136

    Primitive Panels     137

    TabPanel     137

    ToolBarPanel     138

    ToolBarOverflowPanel     138

    ToolBarTray .      138

    UniformGrid.      138

    SelectiveScrollingGrid.      138

    Handling Content Overflow     139

    Clipping     139

    Scrolling     141

    Scaling     143

    Putting It All Together: Creating a Visual Studio—Like Collapsible, Dockable, Resizable Pane     147

    Summary      157

     

    Chapter 6: Input Events: Keyboard, Mouse, Stylus, and Multi-Touch     159

    Routed Events     159

    A Routed Event Implementation     160

    Routing Strategies and Event Handlers     161

    Routed Events in Action     162

    Attached Events     165

    Keyboard Events     168

    Mouse Events     170

    MouseEventArgs     171

    Drag and Drop     172

    Capturing the Mouse     173

    Stylus Events     174

    StylusDevice     174

    Events     175

    Multi-Touch Events     176

    Basic Touch Events     177

    Manipulation Events for Panning, Rotating, and Zooming     180

    Commands     188

    Built-In Commands     189

    Executing Commands with Input Gestures     192

    Controls with Built-In Command Bindings     193

    Summary     194

     

    Chapter 7: Structuring and Deploying an Application     195

    Standard Windows Applications     195

    The Window Class     196

    The Application Class     199

    Showing a Splash Screen     205

    Creating and Showing Dialogs     206

    Persisting and Restoring Application State     209

    Deployment: ClickOnce Versus Windows Installer     210

    Navigation-Based Windows Applications     211

    Pages and Their Navigation Containers     212

    Navigating from Page to Page     214

    Passing Data Between Pages     219

    Gadget-Style Applications     223

    XAML Browser Applications     224

    Limited Feature Set     226

    Integrated Navigation      228

    Deployment      229

    Loose XAML Pages     231

    Summary     232

     

    Chapter 8: Exploiting Windows 7     233

    Jump Lists     233

    JumpTask     234

    JumpPath     241

    Taskbar Item Customizations     245

    Using a Taskbar Item Progress Bar     246

    Adding an Overlay to the Taskbar Item     247

    Customizing the Thumbnail Content     247

    Adding Thumb Buttons to the Taskbar Thumbnail     248

    Aero Glass     249

    TaskDialog     253

    Summary     256

     

    Part III Controls

    Chapter 9: Content Controls     261

    Buttons     263

    Button     264

    RepeatButton     265

    ToggleButton     265

    CheckBox     266

    RadioButton     266

    Simple Containers     268

    Label     268

    ToolTip     269

    Frame     271

    Containers with Headers     272

    GroupBox     273

    Expander     273

    Summary     274

     

    Chapter 10: Items Controls     275

    Common Functionality     276

    DisplayMemberPath     277

    ItemsPanel     278

    Controlling Scrolling Behavior     280

    Selectors     281

    ComboBox     282

    ListBox     287

    ListView     290

    TabControl     291

    DataGrid     292

    Menus     298

    Menu     298

    ContextMenu     301

    Other Items Controls     302

    TreeView     302

    ToolBar     304

    StatusBar     307

    Summary     308

     

    Chapter 11: Images, Text, and Other Controls     309

    The Image Control      309

    Text and Ink Controls      311

    TextBlock     313

    TextBox     315

    RichTextBox     316

    PasswordBox     316

    InkCanvas     316

    Documents     318

    Creating Flow Documents     318

    Displaying Flow Documents     329

    Adding Annotations     331

    Range Controls     334

    ProgressBar     335

    Slider     335

    Calendar Controls     336

    Calendar     336

    DatePicker     338

    Summary     339

     

    Part IV Features for Professional Developers

    Chapter 12: Resources     343

    Binary Resources     343

    Defining Binary Resources     344

    Accessing Binary Resources     345

    Localizing Binary Resources     350

    Logical Resources     351

    Resource Lookup     355

    Static Versus Dynamic Resources     355

    Interaction with System Resources     360

    Summary     362

     

    Chapter 13: Data Binding     363

    Introducing the Binding Object     363

    Using Binding in Procedural Code     363

    Using Binding in XAML     365

    Binding to Plain .NET Properties     367

    Binding to an Entire Object     369

    Binding to a Collection     370

    Sharing the Source with DataContext     374

    Controlling Rendering     375

    String Formatting     375

    Using Data Templates     378

    Using Value Converters     381

    Customizing the View of a Collection     386

    Sorting     386

    Grouping     388

    Filtering     392

    Navigating     392

    Working with Additional Views     394

    Data Providers     396

    XmlDataProvider     397

    ObjectDataProvider     401

    Advanced Topics     403

    Customizing the Data Flow     403

    Adding Validation Rules to Binding     405

    Working with Disjoint Sources     409

    Putting It All Together: The Pure-XAML Twitter Client     412

    Summary     414

     

    Chapter 14: Styles, Templates, Skins, and Themes     415

    Styles     416

    Sharing Styles     418

    Triggers     423

    Templates     430

    Introducing Control Templates     431

    Getting Interactivity with Triggers     432

    Restricting the Target Type     434

    Respecting the Templated Parent’s Properties     435

    Respecting Visual States with Triggers     442

    Respecting Visual States with the Visual State Manager (VSM)      447

    Mixing Templates with Styles     456

    Skins     458

    Themes     465

    Using System Colors, Fonts, and Parameters     465

    Per-Theme Styles and Templates     466

    Summary     470

     

    Part V Rich Media

    Chapter 15: 2D Graphics     475

    Drawings     476

    Geometries     479

    Pens     489

    Clip Art Example     491

    Visuals     493

    Filling a DrawingVisual with Content     493

    Displaying a Visual on the Screen     496

    Visual Hit Testing     499

    Shapes     505

    Rectangle     507

    Ellipse     508

    Line     509

    Polyline     510

    Polygon     511

    Path     511

    Clip Art Based on Shapes     512

    Brushes     513

    Color Brushes     513

    Tile Brushes     520

    Brushes as Opacity Masks     527

    Effects     529

    Improving Rendering Performance     532

    RenderTargetBitmap     532

    BitmapCache     533

    BitmapCacheBrush     535

    Summary     535

     

    Chapter 16: 3D Graphics     537

    Getting Started with 3D Graphics     538

    Cameras and Coordinate Systems     542

    Position     543

    LookDirection     544

    UpDirection     548

    OrthographicCamera Versus PerspectiveCamera     551

    Transform3D     554

    TranslateTransform3D     556

    ScaleTransform3D     557

    RotateTransform3D     559

    Combining Transform3Ds     562

    Model3D     563

    Lights     563

    GeometryModel3D     571

    Model3DGroup     584

    Visual3D     586

    ModelVisual3D     587

    UIElement3D     588

    Viewport2DVisual3D     590

    3D Hit Testing     592

    Viewport3D     593

    2D and 3D Coordinate System Transformation     596

    Visual.TransformToAncestor     596

    Visual3D.TransformToAncestor and Visual3D.TransformToDescendant     600

    Summary     605

     

    Chapter 17: Animation     607

    Animations in Procedural Code     608

    Performing Animation “By Hand”      608

    Introducing the Animation Classes     609

    Simple Animation Tweaks     616

    Animations in XAML     621

    EventTriggers Containing Storyboards     621

    Using Storyboard as a Timeline     629

    Keyframe Animations     630

    Linear Keyframes     631

    Spline Keyframes     633

    Discrete Keyframes     634

    Easing Keyframes     636

    Easing Functions     637

    Built-In Power Easing Functions     637

    Other Built-In Easing Functions     639

    Writing Your Own Easing Function     640

    Animations and the Visual State Manager     643

    Transitions     647

    Summary     651

     

    Chapter 18: Audio, Video, and Speech     653

    Audio     653

    SoundPlayer     654

    SoundPlayerAction     654

    MediaPlayer     655

    MediaElement and MediaTimeline     656

    Video     658

    Controlling the Visual Aspects of MediaElement     658

    Controlling the Underlying Media     661

    Speech     664

    Speech Synthesis     664

    Speech Recognition     667

    Summary     672

     

    Part VI Advanced Topics

    Chapter 19: Interoperability with Non-WPF Technologies     675

    Embedding Win32 Controls in WPF Applications     677

    A Win32 Webcam Control     678

    Using the Webcam Control in WPF     681

    Supporting Keyboard Navigation     687

    Embedding WPF Controls in Win32 Applications     692

    Introducing HwndSource     692

    Getting the Right Layout     696

    Embedding Windows Forms Controls in WPF Applications     699

    Embedding a PropertyGrid with Procedural Code     700

    Embedding a PropertyGrid with XAML     702

    Embedding WPF Controls in Windows Forms Applications     704

    Mixing DirectX Content with WPF Content     708

    Embedding ActiveX Controls in WPF Applications     714

    Summary     718

     

    Chapter 20: User Controls and Custom Controls     721

    Creating a User Control     723

    Creating the User Interface of the User Control     723

    Creating the Behavior of the User Control     725

    Adding Dependency Properties to the User Control     728

    Adding Routed Events to the User Control     731

    Creating a Custom Control     732

    Creating the Behavior of the Custom Control     733

    Creating the User Interface of the Custom Control     739

    Considerations for More Sophisticated Controls     743

    Summary     750

     

    Chapter 21: Layout with Custom Panels     751

    Communication Between Parents and Children     752

    The Measure Step     752

    The Arrange Step     754

    Creating a SimpleCanvas     755

    Creating a SimpleStackPanel     760

    Creating an OverlapPanel     763

    Creating a FanCanvas     768

    Summary     773

     

    Index     775

     

    Product Details

    ISBN:
    9780672331190
    Author:
    Nathan, Adam
    Publisher:
    Sams
    Subject:
    Software Development & Engineering - General
    Subject:
    Application software
    Subject:
    Microsoft.net framework
    Subject:
    Programming - Software Development
    Subject:
    Software Engineering-General
    Copyright:
    Edition Description:
    Trade paper
    Series:
    Unleashed
    Publication Date:
    20100604
    Binding:
    TRADE PAPER
    Grade Level:
    Professional and scholarly
    Language:
    English
    Illustrations:
    Y
    Pages:
    848
    Dimensions:
    9.1 x 7 x 1.6 in 1565 gr

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    Wpf 4 Unleashed (Unleashed) New Trade Paper
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    Product details 848 pages Sams - English 9780672331190 Reviews:
    "Synopsis" by ,

    The #1 WPF book is now fully updated for all the latest features in WPF 4.0!

     

  • WPF is the recommended technology for creating user interfaces for Windows programs
  • Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio
  • Thorough, authoritative coverage, practical examples, clear writing, and full-color presentation make this one the most widely acclaimed programming books of recent times
  •  

    Windows Presentation Foundation (WPF) is the recommended technology for creating user interfaces in .NET applications - whether you're creating traditional user interfaces or integrating 3D graphics, multimedia, animation, dynamic skinning, rich document support, speech recognition, or more. It is also a superset of Silverlight, so you can leverage the same knowledge, code, and tools even when targeting cross-platform, cross-device applications inside or outside a Web browser. The first edition of Windows Presentation Foundation Unleashed was not only the best selling book on WPF 3.5, but was also commonly acclaimed as the best book on the subject. It was widely praised for the clarity of the writing, the thoroughness of the coverage, the practicality of the examples, and the sophistication of its form and style. This new edition builds on the strengths of its predecessor, while adding information on the many new features coming in WPF 4.0.

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