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    Before, During, After

    Richard Bausch 9780307266262

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The Moon Maze Game

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The Moon Maze Game Cover

 

Synopses & Reviews

Publisher Comments:

The Year: 2085.  Humanity has spread throughout the solar system.  A stable lunar colony is agitating for independence.  Lunar tourism is on the rise...

Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation.  Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself.  Having left Luna--and a treasured marriage--years ago due to a near-tragic accident, Scotty leaps at the opportunity.

Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving.  By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.”  Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which  theyve prepared  their entire lives, and they are going to play it for all its worth.

Synopsis:

The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise....

Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna—and a treasured marriage—years ago due to a near-tragic accident, Scotty leaps at the opportunity.

Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.” Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which  theyve prepared  their entire lives, and they are going to play it for all its worth.

About the Author

LARRY NIVEN is the award-winning author of the Ringworld series, along with many other science fiction masterpieces, and fantasy novels including the Magic Goes Away series. He has received the Nebula Award, five Hugos, four Locus Awards, two Ditmars, the Prometheus, and the Robert A. Heinlein Award, among other honors. He lives in Chatsworth, California.

 

STEVEN BARNES first published collaboration with Larry Niven, The Locusts, was nominated for the 1980 Hugo award.  He has also written several episodes for The Outer Limits, Baywatch, and other television shows.

Product Details

ISBN:
9780765365446
Author:
Niven, Larry
Publisher:
Tor Books
Author:
Barnes, Steven
Subject:
Science / Space Opera
Subject:
Science Fiction and Fantasy-Space Opera
Subject:
Science / High Tech
Edition Description:
Mass market paperback
Series Volume:
4
Publication Date:
20120931
Binding:
MASS MARKET
Language:
English
Pages:
368
Dimensions:
6.75 x 4.1875 x 0.90625 in

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Related Subjects

Fiction and Poetry » Science Fiction and Fantasy » A to Z
Fiction and Poetry » Science Fiction and Fantasy » Adventure

The Moon Maze Game Used Mass Market
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Product details 368 pages Tor Books - English 9780765365446 Reviews:
"Synopsis" by ,

The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise....

Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna—and a treasured marriage—years ago due to a near-tragic accident, Scotty leaps at the opportunity.

Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.” Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which  theyve prepared  their entire lives, and they are going to play it for all its worth.

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