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Head First iPhone and iPad Development (Head First)by Dan Pilone
Synopses & Reviews
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out.
Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
About the Author
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).
Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.
Table of Contents
Advance Praise for Head First iPhone and iPad Development Praise for other Head First books Praise for other Head First books Authors of Head First iPhone and iPad Development Coauthors of Head First iPhone and iPad Development How to use this book: Intro Acknowledgments Chapter 1: Getting Started: Getting mobile with iOS Chapter 2: Basic iOS Patterns: Building from scratch Chapter 3: Interlude: Syntax Chapter 4: Tables, Views, and Data: A table with a view Chapter 5: Multiview Applications: It's all about the details Chapter 6: The Review Process, Design, and Devices: How to live with Apple Chapter 7: Basic Core Data and Table View Cells: Reruns are hard to find Chapter 8: Implementing search with core data: Looking for info Chapter 9: Core data, mapkit, and core location: Finding a phone booth
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Computers and Internet » Mobile and Handheld Devices » Apple