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Programming Android: Java Programming for the New Generation of Mobile Devicesby Zigurd Mednieks
Synopses & Reviews
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications.
Programming Android is organized into four parts:
This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects.
What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide (updated to cover the Ice Cream Sandwich version of Android), and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects.
Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.
About the Author
Zigurd Mednieks is a consultant to leading OEMs, enterprises, and entrepreneurial ventures creating Android-based systems and software. Previously he was Chief Architect at D2 Technologies, a voice-over-IP (VoIP) technology provider. There he lead engineering and product definition work for products that blended communication and social media in purpose-built embedded systems and on the Android platform.
Laird Dornin is a mobile development architect with extensive experience in Java, Android, J2ME, SavaJe, and the webkit browser library. He was a member of the J2SE development team at Sun Microsystems specializing in java.rmi and Jini technology. Laird is currently a Senior Engineer at a major wireless carrier, where he provides Android architectural guidance and Network API support to members of the carrier's developer community.
Blake Meike, Senior Software Development Engineer at Amazon, has more than 10 years of experience with Java. Hes developed applications using most of the GUI toolkits and several of the Java mobile device platforms.
With over a decade of software engineering experience, Masumi Nakamura has worked in various positions within the mobile technology arena, from building out mobile infrastructure to founding his own mobile company. He was one of the primary Android developers of the Where Android app and now is Principal Architect for the Big Data and Recommendations Group at Where, Inc. Outside of coding, he spends his time practicing Ba Gua Zhang and caring for his two cats.
Table of Contents
PrefaceTools and BasicsChapter 1: Installing the Android SDK and PrerequisitesChapter 2: Java for AndroidChapter 3: The Ingredients of an Android ApplicationChapter 4: Getting Your Application into Users HandsChapter 5: Eclipse for Android Software DevelopmentAbout the Android FrameworkChapter 6: Building a ViewChapter 7: Fragments and Multiplatform SupportChapter 8: Drawing 2D and 3D GraphicsChapter 9: Handling and Persisting DataA Skeleton Application for AndroidChapter 10: A Framework for a Well-Behaved ApplicationChapter 11: Building a User InterfaceChapter 12: Using Content ProvidersChapter 13: A Content Provider as a Facade for a RESTful Web ServiceAdvanced TopicsChapter 14: SearchChapter 15: Location and MappingChapter 16: MultimediaChapter 17: Sensors, NFC, Speech, Gestures, and AccessibilityChapter 18: Communication, Identity, Sync, and Social MediaChapter 19: The Android Native Development Kit (NDK)Colophon
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