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1 Burnside - Bldg. 2 Mobile and Handheld Devices- Android
25 Remote Warehouse Computers Reference- General

This title in other editions

Programming Android: Java Programming for the New Generation of Mobile Devices

by

Programming Android: Java Programming for the New Generation of Mobile Devices Cover

 

Synopses & Reviews

Publisher Comments:

Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications.

Programming Android is organized into four parts:

  • Part One helps programmers with some Java or iOS experience get off to a fast start with the Android SDK and Android programming basics.
  • Part Two delves into the Android framework, focusing on user interface and graphics class hierarchies, concurrency, and databases. It's a solid foundation for understanding of how the most important parts of an Android application work.
  • Part Three features code skeletons and patterns for accelerating the development of apps that use web data and Android 4 user interface conventions and APIs.
  • Part Four delivers practical coverage of Android's multimedia, search, location, sensor, and account APIs, plus the Native Development Kit, enabling developers to add advanced capabilities.

This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects.

Synopsis:

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide (updated to cover the Ice Cream Sandwich version of Android), and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects.

Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.

  • Learn how to use the Android SDK with the Eclipse IDE
  • Apply advanced Java concepts regardless of your experience with the language
  • Create an Android user interface that's captivating and easy to navigate
  • Use the Fragment API for tablet user interfaces
  • Make your application compatible with Honeycomb and earlier versions
  • Understand Android's unique database design issues and the role of SQLite
  • Use sensors and gestures to expand your app's input beyond just tapping and scrolling
  • Explore Android APIs for multimedia, location, communication, NFC, and other applications

About the Author

Zigurd Mednieks is a consultant to leading OEMs, enterprises, and entrepreneurial ventures creating Android-based systems and software. Previously he was Chief Architect at D2 Technologies, a voice-over-IP (VoIP) technology provider. There he lead engineering and product definition work for products that blended communication and social media in purpose-built embedded systems and on the Android platform.

Laird Dornin is a mobile development architect with extensive experience in Java, Android, J2ME, SavaJe, and the webkit browser library. He was a member of the J2SE development team at Sun Microsystems specializing in java.rmi and Jini technology. Laird is currently a Senior Engineer at a major wireless carrier, where he provides Android architectural guidance and Network API support to members of the carrier's developer community.

Blake Meike, Senior Software Development Engineer at Amazon, has more than 10 years of experience with Java. Hes developed applications using most of the GUI toolkits and several of the Java mobile device platforms.

With over a decade of software engineering experience, Masumi Nakamura has worked in various positions within the mobile technology arena, from building out mobile infrastructure to founding his own mobile company. He was one of the primary Android developers of the Where Android app and now is Principal Architect for the Big Data and Recommendations Group at Where, Inc. Outside of coding, he spends his time practicing Ba Gua Zhang and caring for his two cats.

Table of Contents

PrefaceTools and BasicsChapter 1: Installing the Android SDK and PrerequisitesChapter 2: Java for AndroidChapter 3: The Ingredients of an Android ApplicationChapter 4: Getting Your Application into Users HandsChapter 5: Eclipse for Android Software DevelopmentAbout the Android FrameworkChapter 6: Building a ViewChapter 7: Fragments and Multiplatform SupportChapter 8: Drawing 2D and 3D GraphicsChapter 9: Handling and Persisting DataA Skeleton Application for AndroidChapter 10: A Framework for a Well-Behaved ApplicationChapter 11: Building a User InterfaceChapter 12: Using Content ProvidersChapter 13: A Content Provider as a Facade for a RESTful Web ServiceAdvanced TopicsChapter 14: SearchChapter 15: Location and MappingChapter 16: MultimediaChapter 17: Sensors, NFC, Speech, Gestures, and AccessibilityChapter 18: Communication, Identity, Sync, and Social MediaChapter 19: The Android Native Development Kit (NDK)Colophon

Product Details

ISBN:
9781449316648
Subtitle:
Java Programming for the New Generation of Mobile Devices
Author:
Mednieks, Zigurd
Author:
Nakamura, Masumi
Author:
Dornin, Laird
Author:
Meike, G. Blake
Publisher:
O'Reilly Media
Subject:
Programming Languages - General
Subject:
Computers-Reference - General
Subject:
android;android market;droid;eclipse;htc;java;motorola;ndk;nexus;nexus one;nexus s;samsung
Subject:
android;android market;droid;eclipse;htc;java;motorola;ndk;nexus;nexus one
Subject:
;nexus s;samsung
Subject:
CourseSmart Subject Description
Copyright:
Edition Description:
Second Edition
Publication Date:
20121022
Binding:
Paperback
Language:
English
Pages:
566
Dimensions:
9.19 x 7 in

Related Subjects

Computers and Internet » Computer Languages » Java
Computers and Internet » Computers Reference » General
Computers and Internet » Mobile and Handheld Devices » Android

Programming Android: Java Programming for the New Generation of Mobile Devices New Trade Paper
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$49.99 In Stock
Product details 566 pages O'Reilly Media - English 9781449316648 Reviews:
"Synopsis" by ,

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide (updated to cover the Ice Cream Sandwich version of Android), and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects.

Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.

  • Learn how to use the Android SDK with the Eclipse IDE
  • Apply advanced Java concepts regardless of your experience with the language
  • Create an Android user interface that's captivating and easy to navigate
  • Use the Fragment API for tablet user interfaces
  • Make your application compatible with Honeycomb and earlier versions
  • Understand Android's unique database design issues and the role of SQLite
  • Use sensors and gestures to expand your app's input beyond just tapping and scrolling
  • Explore Android APIs for multimedia, location, communication, NFC, and other applications

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