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Modeling a Character in 3DS Max 2ND Edition

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Modeling a Character in 3DS Max 2ND Edition Cover

 

Synopses & Reviews

Synopsis:

Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the beginning modeler. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.

Synopsis:

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industrya (TM)s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Product Details

ISBN:
9781556220883
Author:
Steed, Paul
Publisher:
Jones & Bartlett Publishers
Author:
Wetterschneider, Scott
Subject:
Non-Classifiable
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Computer animation
Subject:
Computer Science
Subject:
Web - General
Subject:
Graphics-General
Edition Number:
2
Edition Description:
Trade paper
Series:
Wordware Game Developer's Library
Publication Date:
20050131
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
584
Dimensions:
9.04x6.06x1.29 in. 1.85 lbs.

Related Subjects

Business » Communication
Business » General
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Modeling a Character in 3DS Max 2ND Edition New Trade Paper
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Product details 584 pages Wordware Publishing - English 9781556220883 Reviews:
"Synopsis" by , Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the beginning modeler. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.
"Synopsis" by , In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industrya (TM)s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
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