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Black Art of 3D Game Programming with CDROMby Andre Lamothe
Synopses & Reviews
This unparalleled tutorial details every nuance of using the C language to create lightning-fast games with 3D polygon graphics. Step-by-step instructions guide through every programming stage.
-- Covers every aspect of 3D polygon video game design, from concept to completion
-- Discusses full modem communications and techniques for creating multi-player 3D video games
-- Includes over 30 shareware games and demos including a shareware paint program
-- CD-ROM includes: Kill or Be Killed, a 3D engine combat simulator, and Starblazer, a 2D space-age tank combat simulator
Book News Annotation:
A book/CD-ROM tutorial/toolkit for using the C language to create video games with 3D polygon graphics. The book provides a comprehensive guide to 3D polygon video game design; contains all source code for both the Microsoft and Borland C++ compilers; and discusses full modem communications and techniques required for creating multiplayer 3D video games. The CD-ROM includes Kill or Be Killed, a 3D engine combat simulator; Starblazer, a 2D engine for a tank combat simulator that can be built from scratch; and some 30 shareware games and demos including a shareware paint program. Intermediate/advanced level.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
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