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Arduino Workshop: A Hands-On Introduction with 65 Projectsby John Boxall
Synopses & Reviews
Learn the Basics, Build the Projects, Create Your Own
The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.
In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.
Among the book's 65 projects are useful devices like:
You'll also learn to build Arduino toys and games like:
Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects.
Arduino is a cheap, flexible, open-source microcontroller designed to make it easy for hobbyists to use electronics in their projects. Arduino can be used to develop interactive objects that can take input from buttons and sensors and do things in response like flash LEDs or move. Because hands-on is the name of the game when it comes to playing with Arduino, Arduino Workshop contains 65 projects, carefully integrated and staged in difficulty throughout the book as readers acquire more knowledge and experience. In addition to learning basic electronics, readers learn to create more sophisticated projects like a GPS journey recorder, a graphical digital thermometer, and a precise clock set via satellite. Each chapter builds on previous chapters and step-by-step instructions walk readers through building (and understanding) the various projects. As the book progresses, readers go from creating a blinking light to building an RFID-tag time clock, a motorized tank controlled with a TV remote, and much more.
About the Author
Australian author John Boxall has been writing Arduino tutorials, projects, and kit and accessory reviews for several years at www.tronixstuff.com. Arduino Workshop is his first book.
Table of Contents
AcknowledgmentsChapter 1: Getting StartedChapter 2: Exploring the Arduino Board and the IDEChapter 3: First StepsChapter 4: Building BlocksChapter 5: Working with FunctionsChapter 6: Numbers, Variables, and ArithmeticChapter 7: Liquid Crystal DisplaysChapter 8: Expanding Your ArduinoChapter 9: Numeric KeypadsChapter 10: Accepting User Input with TouchscreensChapter 11: Meet the Arduino FamilyChapter 12: Motors and MovementChapter 13: Using GPS with Your ArduinoChapter 14: Wireless DataChapter 15: Infrared Remote ControlChapter 16: Reading RFID TagsChapter 17: Data BusesChapter 18: Real-time ClocksChapter 19: The InternetChapter 20: Cellular Communications
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