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Check for Availabilityout of stock. Click on the button below to search for this title in other formats. Object-oriented software construction
Synopses & ReviewsPublisher Comments: 62915-4 The definitive reference on the most important new technology in software! “While the original version of OOSC is a classic, OOSC 2/E is destined to overshadow it and all other general introductions . . . literally an epic work.” James C. McKim, Jr., Hartford Graduate Center “Compelling. Extremely well-written and literate . . . I recaptured that same sense of intellectual excitement I felt reading the first edition for the first time.” Paul Dubois, Lawrence Livermore National Laboratory, Editor, Scientific Programming Dept., Computers in Physics “The definitive tome on Object-Orientation . . . the finest piece of writing and thinking about this vast subject . . . Bertrand has a lot to say of great importance and says it well in this significantly revised book.” Richard Wiener, University of Colorado, Colorado Springs, Editor, Journal for Object-Oriented Programming A whole generation was introduced to object technology through the first edition of Bertrand Meyer's OOSC. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller. It has been thoroughly revised and considerably expanded. No other book on the market provides such a breadth and depth of coverage on the most important technology in software development. SOME OF THE NEW TOPICS COVERED IN DEPTH BY THIS SECOND Synopsis:This is, quite simply, the definitive reference on the most important development in software technology for the last 20 years: object-orientation.A whole generation was introduced to object technology through the first edition of this book. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller, but has been thoroughly revised and expanded. Among the new topics covered in depth are: Concurrency, distribution, client/server and the Internet; object-oriented databases; design by contract; fundamental design patterns; finding classes; the use and misuse of inheritance; abstract data types; and typing issues. The book also includes completely updated discussions of reusability, modularity, software quality, object-oriented languages, memory management, and many other essential topics.All software developers and computer science students, worldwide. Table of Contents PART A: THE ISSUES. 1. Software Quality.
2. Criteria of Object Orientation.
PART B: THE ROAD TO OBJECT ORIENTATION. 3. Modularity.
4. Approaches to Reusability.
5. Towards Object Technology.
6. Abstract Data Types.
PART C: OBJECT-ORIENTED TECHNIQUES. 7. The Static Structure: Classes.
8. The Run-Time Structure: Objects.
9. Memory Management.
10. Genericity
11. Design By Contract: Building Reusable Software.
12. When the Contract is Broken: Exception Handling.
13. Supporting Mechanisms.
14. Introduction to Inheritance.
15. Multiple Inheritance.
16. Inheritance Techniques.
17. Typing.
18. Global Objects and Constraints.
PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL. 19. On Methodology.
20. Design Pattern: Multi-panel Interactive Systems.
21. Inheritance Case Study: "undo" in an Interactive System.
22. How to Find the Classes.
23. Principles of Class Design.
24. Using Inheritance Well.
25. Useful Techniques.
26. A Sense of Style.
27. Object-Oriented Analysis.
28. The Software Construction Process.
29. Teaching the Method.
PART E: ADVANCED TOPICS. 30. Concurrency, Distribution, Client-Server and the Internet.
31. Object Persistence and Databases.
32. Some O-O Techniques for Graphical Interactive Applications.
PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS. 33. O-O Programming and Ada.
34. Emulating Object Technologyin non-O-O Environments.
35. Simula to Java and Beyond: Major O-O Languages and Environments.
PART G: DOING IT RIGHT. 36. An Object-Oriented Environment.
Epilogue.
PART H: APPENDICES. Appendix A: Extracts From the Base Libraries.
Appendix B: Genericity Versus Inheritance.
Appendix C: Principles, Rules, Precepts and Definitions.
Appendix D: A Glossary of Object Technology.
Appendix E: Bibliography Index.
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