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This title in other formats:Object-oriented software constructionby Bertrand Meyer
Synopses & ReviewsPublisher Comments: 62915-4 The definitive reference on the most important new technology in software! “While the original version of OOSC is a classic, OOSC 2/E is destined to overshadow it and all other general introductions . . . literally an epic work.” James C. McKim, Jr., Hartford GraduateCenter “Compelling. Extremely well-written and literate . . . I recaptured that same sense of intellectual excitement I felt reading the first edition for the first time.” Paul Dubois, Lawrence Livermore National Laboratory, Editor, Scientific Programming Dept., Computers in Physics “The definitive tome on Object-Orientation . . . the finest piece of writing and thinking about this vast subject . . . Bertrand has a lot to say of great importance and says it well in this significantly revised book.” Richard Wiener, University of Colorado, Colorado Springs, Editor, Journal for Object-Oriented Programming A whole generation was introduced to object technology through the first edition of Bertrand Meyer's OOSC. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller. It has been thoroughly revised and considerably expanded. No other book on the market provides such a breadth and depth of coverage on the most important technology in software development. SOME OF THE NEW TOPICS COVERED IN DEPTH BY THIS SECOND Table of Contents' PART A: THE ISSUES. 1. Software Quality. 2. Criteria of Object Orientation. PART B: THE ROAD TO OBJECT ORIENTATION. 3. Modularity. 4. Approaches to Reusability. 5. Towards Object Technology. 6. Abstract Data Types. PART C: OBJECT-ORIENTED TECHNIQUES. 7. The Static Structure: Classes. 8. The Run-Time Structure: Objects. 9. Memory Management. 10. Genericity 11. Design By Contract: Building Reusable Software. 12. When the Contract is Broken: Exception Handling. 13. Supporting Mechanisms. 14. Introduction to Inheritance. 15. Multiple Inheritance. 16. Inheritance Techniques. 17. Typing. 18. Global Objects and Constraints. PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL. 19. On Methodology. 20. Design Pattern: Multi-panel Interactive Systems. 21. Inheritance Case Study: \"undo\" in an Interactive System. 22. How to Find the Classes. 23. Principles of Class Design. 24. Using Inheritance Well. 25. Useful Techniques. 26. A Sense of Style. 27. Object-Oriented Analysis. 28. The Software Construction Process. 29. Teaching the Method. PART E: ADVANCED TOPICS. 30. Concurrency, Distribution, Client-Server and the Internet. 31. Object Persistence and Databases. 32. Some O-O Techniques for Graphical Interactive Applications. PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS. 33. O-O Programming and Ada. 34. Emulating Object Technology in non-O-O Environments. 35. Simula to Java and Beyond: Major O-O Languages and Environments. PART G: DOING IT RIGHT. 36. An Object-Oriented Environment. Epilogue. PART H: APPENDICES. Appendix A: Extracts From the Base Libraries. \nAppendix B: Genericity Versus Inheritance. Appendix C: Principles, Rules, Precepts and Definitions. Appendix D: A Glossary of Object Technology. Appendix E: Bibliography Index. Bibliography. ' What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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