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Multiple View Geometry in Computer Vision

by Richard Hartley

Multiple View Geometry in Computer Vision Cover

 

Synopses & Reviews

Publisher Comments:

A basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserman provide comprehensive background material and explain how to apply the methods and implement the algorithms. First Edition HB (2000): 0-521-62304-9

Synopsis:

Recent developments in the theory and practice of scene reconstruction are described in detail in a unified framework. The distinctive flavour is that the approach is uncalibrated. Geometric principles and their algebraic representation are covered, enabling readers to understand the projective geometry and estimation algorithms presented, and implement them directly.

Synopsis:

The theory and practice of scene reconstruction are described in detail in a unified framework. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition.

Synopsis:

How to reconstruct scenes from images using geometry and algebra, with applications to computer vision.

Table of Contents

1. Introduction - a tour of multiple view geometry; Part 0. The Background: Projective Geometry, Transformations and Estimation: 2. Projective geometry and transformations of 2D; 3. Projective geometry and transformations of 3D; 4. Estimation - 2D projective transforms; 5. Algorithm evaluation and error analysis; Part I. Camera Geometry and Single View Geometry: 6. Camera models; 7. Computation of the camera matrix; 8. More single view geometry; Part II. Two-View Geometry: 9. Epipolar geometry and the fundamental matrix; 10. 3D reconstruction of cameras and structure; 11. Computation of the fundamental matrix F; 12. Structure computation; 13. Scene planes and homographies; 14. Affine epipolar geometry; Part III. Three-View Geometry: 15. The trifocal tensor; 16. Computation of the trifocal tensor T; Part IV. N -View Geometry: 17. N-linearities and multiple view tensors; 18. N-view computational methods; 19. Auto-calibration; 20. Duality; 21. Chirality; 22. Degenerate configurations; Part V. Appendices: Appendix 1. Tensor notation; Appendix 2. Gaussian (normal) and chi-squared distributions; Appendix 3. Parameter estimation. Appendix 4. Matrix properties and decompositions; Appendix 5. Least-squares minimization; Appendix 6. Iterative Estimation Methods; Appendix 7. Some special plane projective transformations; Bibliography; Index.

Product Details

ISBN:
9780521540513
Author:
Hartley, Richard
Publisher:
Cambridge University Press
Author:
Zisserman, Andrew
Location:
Cambridge
Subject:
General
Subject:
Computer Science
Subject:
Applied
Subject:
Computer Graphics - General
Subject:
Geometry - General
Subject:
Computer Vision
Subject:
Geometry, projective
Subject:
General Computers
Subject:
Computers-Reference - General
Copyright:
Edition Number:
2
Edition Description:
Trade paper
Publication Date:
20040331
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
36 colour illus. 35 tables 124 exercises
Pages:
672
Dimensions:
9.74x6.74x1.33 in. 3.21 lbs.

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Multiple View Geometry in Computer Vision New Trade Paper
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$129.50 In Stock
Product details 672 pages Cambridge University Press - English 9780521540513 Reviews:
"Synopsis" by , Recent developments in the theory and practice of scene reconstruction are described in detail in a unified framework. The distinctive flavour is that the approach is uncalibrated. Geometric principles and their algebraic representation are covered, enabling readers to understand the projective geometry and estimation algorithms presented, and implement them directly.
"Synopsis" by , The theory and practice of scene reconstruction are described in detail in a unified framework. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition.
"Synopsis" by , How to reconstruct scenes from images using geometry and algebra, with applications to computer vision.
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